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Why DON'T people like guns in D&D?
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<blockquote data-quote="Truth Seeker" data-source="post: 5089211" data-attributes="member: 11804"><p>I did not read this entire thread...so there's possibility that a specific subject may or may not have been touched. Dealing with guns.</p><p> </p><p>Magic.</p><p> </p><p>For me...if someone wanted guns per se. Magic itself would have suffer greatly, with the ability of not been able to defend against it. Although I have seen variant writiings of that being bridged (mixing mocdern with medieval elements). To me...the introduction of firearms, would mean that one age is leaving and another is coming in.</p><p> </p><p>Second...what armor could absorb that bullet punishment? Not all...I assume.</p><p> </p><p>Third...the damage?</p><p>I would make it a ability score loss, and depending whatever area is hit. The PC getting hampered with those injuries. Would be more challenging and more annoying ( to them), than being cut with a sword or puncture with arrow. (This is not an absolute solution on approach).</p><p> </p><p>But some folks have been able to blend the two...and they comfortable with it. As long the GM is too. But in the end.</p><p> </p><p>An element has been changed, a change that would echo throughtout the world at large and affected the gods themselves.</p><p> </p><p>That age of myth and magic will be replaced with the Age of Science.</p><p> </p><p>Shadowrun is the perfect example of a total evolution from one age to another. (for those who don't know...it was a modern times theme that literally exploded with the rerelease of magic, dragons, demons and more. That mesh with today's times).</p><p> </p><p>What edition they up to now?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Truth Seeker, post: 5089211, member: 11804"] I did not read this entire thread...so there's possibility that a specific subject may or may not have been touched. Dealing with guns. Magic. For me...if someone wanted guns per se. Magic itself would have suffer greatly, with the ability of not been able to defend against it. Although I have seen variant writiings of that being bridged (mixing mocdern with medieval elements). To me...the introduction of firearms, would mean that one age is leaving and another is coming in. Second...what armor could absorb that bullet punishment? Not all...I assume. Third...the damage? I would make it a ability score loss, and depending whatever area is hit. The PC getting hampered with those injuries. Would be more challenging and more annoying ( to them), than being cut with a sword or puncture with arrow. (This is not an absolute solution on approach). But some folks have been able to blend the two...and they comfortable with it. As long the GM is too. But in the end. An element has been changed, a change that would echo throughtout the world at large and affected the gods themselves. That age of myth and magic will be replaced with the Age of Science. Shadowrun is the perfect example of a total evolution from one age to another. (for those who don't know...it was a modern times theme that literally exploded with the rerelease of magic, dragons, demons and more. That mesh with today's times). What edition they up to now?:) [/QUOTE]
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Why DON'T people like guns in D&D?
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