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Why DON'T people like guns in D&D?
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<blockquote data-quote="Salamandyr" data-source="post: 5091357" data-attributes="member: 40233"><p>More like...if you have a fighter with a spear, and an unarmed <em>monk</em>, then the unarmed <em>monk</em> might overpower and take down the fighter.</p><p></p><p>D&D is designed to have very specific departures from reality. Outside those departures, reality is generally intended to hold forth. In general, in D&D "people" CANNOT "punch through armor", but a "person" might have a specific magical ability that allows them to punch through armor.</p><p></p><p>Just as in reality, we might say "people can't fly" while recognizing that, they can, if they have access to an airplane...if in D&D a bunch of peasants suddenly take to the air, we know something is very strange, because in D&D people <em>can't</em> fly, absent some outside agent like the <em>Fly</em> spell. Otherwise mundane NPC's who show a magical ability clues us in that something unusual is going on, to look for the hidden wizard, to check if they are possibly disguised fae, etc. If D&D was "unrealistic", we would have no basis for deciding if a given situation was unusual or not.</p><p></p><p>As to the double axe, it's neither an iconic D&D weapon, nor does it appear prior to 3rd edition. In 3rd it was considered an exotic weapon, requiring special training to use effectively, which I think is at least a nod to the idea it is not a plausible weapon.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 5091357, member: 40233"] More like...if you have a fighter with a spear, and an unarmed [I]monk[/I], then the unarmed [I]monk[/I] might overpower and take down the fighter. D&D is designed to have very specific departures from reality. Outside those departures, reality is generally intended to hold forth. In general, in D&D "people" CANNOT "punch through armor", but a "person" might have a specific magical ability that allows them to punch through armor. Just as in reality, we might say "people can't fly" while recognizing that, they can, if they have access to an airplane...if in D&D a bunch of peasants suddenly take to the air, we know something is very strange, because in D&D people [I]can't[/I] fly, absent some outside agent like the [I]Fly[/I] spell. Otherwise mundane NPC's who show a magical ability clues us in that something unusual is going on, to look for the hidden wizard, to check if they are possibly disguised fae, etc. If D&D was "unrealistic", we would have no basis for deciding if a given situation was unusual or not. As to the double axe, it's neither an iconic D&D weapon, nor does it appear prior to 3rd edition. In 3rd it was considered an exotic weapon, requiring special training to use effectively, which I think is at least a nod to the idea it is not a plausible weapon. [/QUOTE]
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Why DON'T people like guns in D&D?
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