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Why DON'T people like guns in D&D?
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<blockquote data-quote="Desdichado" data-source="post: 5093568" data-attributes="member: 2205"><p>Then again, not much domestic violence happens today involving swords, does it? Also, modern guns are not equal to the kinds of early firearms that people generally think of when they talk about adding firearms to D&D. I think we're talking about piratey flintlocks and Dumas' muskets, not AK-47s and SiGs.</p><p></p><p>Be that as it may, I'm not interested in real world statistics about domestic violence with guns and how that impacts my D&D games. My D&D games are about emulating action movies and swashbuckling fantasy stories, and in action movies and swashbuckling fantasy stories, getting shot isn't any more or less lethal than getting slashed with a sword, on average.</p><p></p><p>I think all this detailed historical analysis is a bit of a red herring for most people actually. D&D isn't about emulating reality, it's about emulating a <em>genre of fiction</em>. Granted, it's grown beyond that, and picked up all kinds of weird stuff from <em>other</em> genres while it's been at it, but at its heart, that's what D&D tries to do. Why people suddenly abandon that and start talking about all kinds of real world details when firearms come up is a disconnect for me. To me, with or without firearms, D&D still does basically the same thing. It emulates swashbuckling sword & sorcery action-oriented, pulp-aesthetic fantasy.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5093568, member: 2205"] Then again, not much domestic violence happens today involving swords, does it? Also, modern guns are not equal to the kinds of early firearms that people generally think of when they talk about adding firearms to D&D. I think we're talking about piratey flintlocks and Dumas' muskets, not AK-47s and SiGs. Be that as it may, I'm not interested in real world statistics about domestic violence with guns and how that impacts my D&D games. My D&D games are about emulating action movies and swashbuckling fantasy stories, and in action movies and swashbuckling fantasy stories, getting shot isn't any more or less lethal than getting slashed with a sword, on average. I think all this detailed historical analysis is a bit of a red herring for most people actually. D&D isn't about emulating reality, it's about emulating a [I]genre of fiction[/I]. Granted, it's grown beyond that, and picked up all kinds of weird stuff from [I]other[/I] genres while it's been at it, but at its heart, that's what D&D tries to do. Why people suddenly abandon that and start talking about all kinds of real world details when firearms come up is a disconnect for me. To me, with or without firearms, D&D still does basically the same thing. It emulates swashbuckling sword & sorcery action-oriented, pulp-aesthetic fantasy. [/QUOTE]
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Why DON'T people like guns in D&D?
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