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Why DON'T people like guns in D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5095400" data-attributes="member: 53980"><p>You've completely missed my point, which is that you effectively <em>can't</em> receive "multiple contemporaneous gunshots" from a musket! It would either require multiple shooters/guns or take a long time due to slow reload speed. Hence, saying that the survival rate for being shot 3+ times is low is quite misleading, because isn't very likely to happen in your typical D&D scenario with guns. </p><p></p><p>I'm aware that modern medicine has increased survival rates among gunshot victims. I also imagine that modern medicine has increased survival rates among stab victims. If both types of injuries approached 0% survivability in medieval times, then they're equally deadly. Mind you, that 0% is mere supposition as I've no data to back it; I'm just pointing out a scenario which would indicate that medieval firearms were no deadlier than a sword, much less a crossbow.</p><p></p><p></p><p></p><p>The Aussie study <em>included</em> machete data. Knife stabbings skew that data (the only knife fighter in D&D is the rogue, who is more akin to a professional assassin). Never mind that a machete isn't really a sword to begin with. </p><p></p><p>The most accurate data for the situation is from those shot a <em>single</em> time. It would also be helpful to know how often a single shot was fired and completely missed (because gunshot statistics don't include those people the bullet avoided). </p><p></p><p>You can get any kind of crazy result if you only select data that suits your desired results, but if it doesn't mimic the theoretical scenario as closely as possible, then for all practical purposes your data is meaningless and potentially misleading.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5095400, member: 53980"] You've completely missed my point, which is that you effectively [i]can't[/i] receive "multiple contemporaneous gunshots" from a musket! It would either require multiple shooters/guns or take a long time due to slow reload speed. Hence, saying that the survival rate for being shot 3+ times is low is quite misleading, because isn't very likely to happen in your typical D&D scenario with guns. I'm aware that modern medicine has increased survival rates among gunshot victims. I also imagine that modern medicine has increased survival rates among stab victims. If both types of injuries approached 0% survivability in medieval times, then they're equally deadly. Mind you, that 0% is mere supposition as I've no data to back it; I'm just pointing out a scenario which would indicate that medieval firearms were no deadlier than a sword, much less a crossbow. The Aussie study [i]included[/i] machete data. Knife stabbings skew that data (the only knife fighter in D&D is the rogue, who is more akin to a professional assassin). Never mind that a machete isn't really a sword to begin with. The most accurate data for the situation is from those shot a [i]single[/i] time. It would also be helpful to know how often a single shot was fired and completely missed (because gunshot statistics don't include those people the bullet avoided). You can get any kind of crazy result if you only select data that suits your desired results, but if it doesn't mimic the theoretical scenario as closely as possible, then for all practical purposes your data is meaningless and potentially misleading. [/QUOTE]
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Why DON'T people like guns in D&D?
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