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Why DON'T people like guns in D&D?
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<blockquote data-quote="Fanaelialae" data-source="post: 5095828" data-attributes="member: 53980"><p>By "typical D&D scenario with guns" I mean that D&D is based around the idea of a small party of adventurers. You won't normally encounter an entire platoon of musketeers because D&D combat typically doesn't take place on that scale. Muskets are most effective when used in military scale engagements, which D&D generally avoids (hence the lack of mass combat rules in 4e).</p><p></p><p>You said that in one study, where roughly 50% of the people had multiple stab wounds, the survival rate of stab wounds was double that of gunshots. Another study showed stab wounds had a roughly 17% stab survival versus 4% for gunshots (but doesn't account for the number of wounds). </p><p></p><p>Leaving aside that I still believe these statistics aren't very practical since they're based on modern weaponry, they do show a trend. If a person is shot or stabbed, the odds are that he will die regardless of the type of weapon used. If you want to model realism, that seems like a good place to start; getting hit would allow only a 20% or less chance for survival (knives could apply a -3 and guns a -16 modifier to that base). It would certainly be quite gritty, but not much in keeping with the spirit of D&D or fun, IMO.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5095828, member: 53980"] By "typical D&D scenario with guns" I mean that D&D is based around the idea of a small party of adventurers. You won't normally encounter an entire platoon of musketeers because D&D combat typically doesn't take place on that scale. Muskets are most effective when used in military scale engagements, which D&D generally avoids (hence the lack of mass combat rules in 4e). You said that in one study, where roughly 50% of the people had multiple stab wounds, the survival rate of stab wounds was double that of gunshots. Another study showed stab wounds had a roughly 17% stab survival versus 4% for gunshots (but doesn't account for the number of wounds). Leaving aside that I still believe these statistics aren't very practical since they're based on modern weaponry, they do show a trend. If a person is shot or stabbed, the odds are that he will die regardless of the type of weapon used. If you want to model realism, that seems like a good place to start; getting hit would allow only a 20% or less chance for survival (knives could apply a -3 and guns a -16 modifier to that base). It would certainly be quite gritty, but not much in keeping with the spirit of D&D or fun, IMO. [/QUOTE]
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Why DON'T people like guns in D&D?
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