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Why don't they do magic items like themes?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5460449" data-attributes="member: 54877"><p>I've wondered about this, too. I think perhaps that they were still feeling their way, and magic items in 4E were thus very conservatively used to keep from breaking the new model.</p><p> </p><p>There might also have been a failure of nerve, with all the other changes in the game. Magic items are one of the few places were they went to some effort to keep a patina of effect similar to the old rules. There is a healing potion, even if relatively devalued because of surges. Weapons still get +N to hit and damage, even if now everyone is expected to have an appropriate one. It would have taken some nerve to take that next step and decide that maybe weapons didn't need +N anymore, and would just flame or whatever. And perhaps if a healing potion had to be so relatively devalued to have a cheap one, maybe it would have been better to make them more rare and more powerful. (Of course, it is also possible that low-leveling playtesting made the need for potions obvious, but that raises the question of failure of nerve on equipment dependency.)</p><p> </p><p>I think it is pretty obvious from the general gist of the comments made about equipment that doing something more radical was considered. For whatever reason, they decided not to.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5460449, member: 54877"] I've wondered about this, too. I think perhaps that they were still feeling their way, and magic items in 4E were thus very conservatively used to keep from breaking the new model. There might also have been a failure of nerve, with all the other changes in the game. Magic items are one of the few places were they went to some effort to keep a patina of effect similar to the old rules. There is a healing potion, even if relatively devalued because of surges. Weapons still get +N to hit and damage, even if now everyone is expected to have an appropriate one. It would have taken some nerve to take that next step and decide that maybe weapons didn't need +N anymore, and would just flame or whatever. And perhaps if a healing potion had to be so relatively devalued to have a cheap one, maybe it would have been better to make them more rare and more powerful. (Of course, it is also possible that low-leveling playtesting made the need for potions obvious, but that raises the question of failure of nerve on equipment dependency.) I think it is pretty obvious from the general gist of the comments made about equipment that doing something more radical was considered. For whatever reason, they decided not to. [/QUOTE]
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Why don't they do magic items like themes?
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