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General Tabletop Discussion
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Why don't they do magic items like themes?
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<blockquote data-quote="Insight" data-source="post: 5460537" data-attributes="member: 11437"><p>I like the idea of using Inherent Bonuses (see the DMG or DSCS for more info) and then not having any + items. Instead, items give you additional properties or powers to use.</p><p></p><p>In terms of making magic items like themes, I'm sure it could be done. The only issue with a theme is that it gives you a free encounter power (not a huge problem since magic items already do this), but also free power swaps through to level 10 (and nothing after that). Personally, I don't mind the power swaps being free, but you'd have to come up with several additional powers to swap. I don't know how many powers you'd want an item to have.</p><p></p><p>I could see special (ie Rare) items being modeled like themes. I'm sure a Ring of Wizardry or a Holy Avenger could have lots of potential powers.</p></blockquote><p></p>
[QUOTE="Insight, post: 5460537, member: 11437"] I like the idea of using Inherent Bonuses (see the DMG or DSCS for more info) and then not having any + items. Instead, items give you additional properties or powers to use. In terms of making magic items like themes, I'm sure it could be done. The only issue with a theme is that it gives you a free encounter power (not a huge problem since magic items already do this), but also free power swaps through to level 10 (and nothing after that). Personally, I don't mind the power swaps being free, but you'd have to come up with several additional powers to swap. I don't know how many powers you'd want an item to have. I could see special (ie Rare) items being modeled like themes. I'm sure a Ring of Wizardry or a Holy Avenger could have lots of potential powers. [/QUOTE]
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Why don't they do magic items like themes?
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