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Why Don't We Simplify 5e?
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<blockquote data-quote="pming" data-source="post: 8364777" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As others have said...</p><p></p><p>PHB, No Options. DMG + MM.</p><p></p><p>Simple. Or, even more simple... D&D Starter Set.</p><p></p><p>D&D 5e is Simple, but also Complex (not Complicated; two different things). The core "things you'll be doing" when playing 5e...</p><ul> <li data-xf-list-type="ul">1d20, add modifiers, beat a DC/AC to determine success.</li> <li data-xf-list-type="ul">Roll damage for various successful attacks, subtract this from targets HP pool.</li> <li data-xf-list-type="ul">If HP pool is 0, bad guy dies.</li> <li data-xf-list-type="ul">If HP pool is 0 for PC, roll 3d20's; if 2+ are 10 or higher, you live; if 9 or lower, you die.</li> <li data-xf-list-type="ul">Recover HP's via spells, other magic, or resting.</li> </ul><p>That's it. That the entire "rules" you'll need to run a D&D game. After that come the Complexity parts...things like how many spells you get per day, or various effects of Conditions, etc. But those are all as-needed and case by case. How you get to those Conditions is via one of the 5 things I just listed.</p><p></p><p>Now, if you start adding in Options (Feats, Multiclassing, etc) and Other Books (Tasha's, Xanathar's, etc)...you are primarily just adding Complexity, and a bit of Complication for some of the extra rule mechanics if you choose them. It's still 5e, but if you're doing that, then, imnsho, you (generic 'you') have nothing to complain about because you chose to add them.</p><p></p><p>Fifth Edition is a good system for D&D...as long as you take the time to tailor it to how YOU want to run it. For me and my group, that's PHB, MM, DMG, and no Feats or Multiclassing. Other stuff from other books may be added as a unique, case by case basis, with group input for trial runs. If we like it, it stays as a consistent "option"; if we don't care either way, it stays as case by case; if we don't like it, it's gone. Simple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8364777, member: 45197"] Hiya! As others have said... PHB, No Options. DMG + MM. Simple. Or, even more simple... D&D Starter Set. D&D 5e is Simple, but also Complex (not Complicated; two different things). The core "things you'll be doing" when playing 5e... [LIST] [*]1d20, add modifiers, beat a DC/AC to determine success. [*]Roll damage for various successful attacks, subtract this from targets HP pool. [*]If HP pool is 0, bad guy dies. [*]If HP pool is 0 for PC, roll 3d20's; if 2+ are 10 or higher, you live; if 9 or lower, you die. [*]Recover HP's via spells, other magic, or resting. [/LIST] That's it. That the entire "rules" you'll need to run a D&D game. After that come the Complexity parts...things like how many spells you get per day, or various effects of Conditions, etc. But those are all as-needed and case by case. How you get to those Conditions is via one of the 5 things I just listed. Now, if you start adding in Options (Feats, Multiclassing, etc) and Other Books (Tasha's, Xanathar's, etc)...you are primarily just adding Complexity, and a bit of Complication for some of the extra rule mechanics if you choose them. It's still 5e, but if you're doing that, then, imnsho, you (generic 'you') have nothing to complain about because you chose to add them. Fifth Edition is a good system for D&D...as long as you take the time to tailor it to how YOU want to run it. For me and my group, that's PHB, MM, DMG, and no Feats or Multiclassing. Other stuff from other books may be added as a unique, case by case basis, with group input for trial runs. If we like it, it stays as a consistent "option"; if we don't care either way, it stays as case by case; if we don't like it, it's gone. Simple. ;) ^_^ Paul L. Ming [/QUOTE]
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