Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Don't We Simplify 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8365582" data-attributes="member: 177"><p>Close, but not quite. But yes, I think you could FAE-ify D&D. (FAE is the standard abbreviation for "Fate Accelerated" - not that E is prominent in the name, but it makes it easy to say).</p><p></p><p>FAE has "Approaches" instead of stats - Careful, Clever, Flashy, Forceful, Quick, and Sneaky. You could swap those out for the D&D stats, or not, I suppose.</p><p></p><p>FAE then has Aspects and Stunts, which together cover all the areas of class abilities and skills. Each character specifically has a "High Concept" aspect, which tells you in a few words what the character is. For D&D, you can pack a lot into the High Concept - race, class, subclass, and even some very basic background can fit in there - Half-orc Totem Warrior of the Hokey-Pokey Clan, for example, is a perfectly good High Concept Aspect.</p><p></p><p>Aspects are great for broad classes of things you want a character to be good at occasionally (you have a spend a Fate Point to use them). Ranger of the High Hills as an aspect means that you can pull out a wide variety of rangery stuff now and then.</p><p></p><p>Specific skills and special abilities that you want to use frequently fit into stunts FAE has two forms of stunts:</p><p></p><p>1) Since I <have quality> I get a +2 whenever I <Action> with <Approach> in <circumstance>.</p><p>2) Since I <have quality> I can do <special thing> in <circumstance> once per session.</p><p></p><p>So, for example: </p><p>Since I am a Master of Melee, I get a + 2 whenever I Forcefully Attack in melee combat.</p><p>Since I am a Military-trained Sniper, I get a +2 whenever I Carefully Attack with a firearm.</p><p>Because I am a Trained Thief, I get a +2 when I Carefully Overcome mechanical obstacles (like locks and traps).</p><p>Because I am Quick on the Draw, once per session I can choose to go first in a physical conflict.</p><p></p><p>FAE isn't great for managing long lists of detailed spells, but classes of spells become simple:</p><p></p><p>Because I am a Fire-Evoking Wizard, I get a +2 whenever I Cleverly Attack with Fire Magic.</p><p>This would wrap all your fire combat spells in one big bundle.</p><p>Because I am a Bard of the College of Glamour, I get a +2 when I Flashily Overcome social obstacles.</p><p>Because I am a Cleric of Life, I get +2 when I Carefully Overcome to remove stress and Consequences.</p><p></p><p>Or class abilities</p><p>Because I am a Druid of the Moon Circle, once per session I can turn into a bear.</p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8365582, member: 177"] Close, but not quite. But yes, I think you could FAE-ify D&D. (FAE is the standard abbreviation for "Fate Accelerated" - not that E is prominent in the name, but it makes it easy to say). FAE has "Approaches" instead of stats - Careful, Clever, Flashy, Forceful, Quick, and Sneaky. You could swap those out for the D&D stats, or not, I suppose. FAE then has Aspects and Stunts, which together cover all the areas of class abilities and skills. Each character specifically has a "High Concept" aspect, which tells you in a few words what the character is. For D&D, you can pack a lot into the High Concept - race, class, subclass, and even some very basic background can fit in there - Half-orc Totem Warrior of the Hokey-Pokey Clan, for example, is a perfectly good High Concept Aspect. Aspects are great for broad classes of things you want a character to be good at occasionally (you have a spend a Fate Point to use them). Ranger of the High Hills as an aspect means that you can pull out a wide variety of rangery stuff now and then. Specific skills and special abilities that you want to use frequently fit into stunts FAE has two forms of stunts: 1) Since I <have quality> I get a +2 whenever I <Action> with <Approach> in <circumstance>. 2) Since I <have quality> I can do <special thing> in <circumstance> once per session. So, for example: Since I am a Master of Melee, I get a + 2 whenever I Forcefully Attack in melee combat. Since I am a Military-trained Sniper, I get a +2 whenever I Carefully Attack with a firearm. Because I am a Trained Thief, I get a +2 when I Carefully Overcome mechanical obstacles (like locks and traps). Because I am Quick on the Draw, once per session I can choose to go first in a physical conflict. FAE isn't great for managing long lists of detailed spells, but classes of spells become simple: Because I am a Fire-Evoking Wizard, I get a +2 whenever I Cleverly Attack with Fire Magic. This would wrap all your fire combat spells in one big bundle. Because I am a Bard of the College of Glamour, I get a +2 when I Flashily Overcome social obstacles. Because I am a Cleric of Life, I get +2 when I Carefully Overcome to remove stress and Consequences. Or class abilities Because I am a Druid of the Moon Circle, once per session I can turn into a bear. And so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Don't We Simplify 5e?
Top