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Why Don't We Simplify 5e?
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<blockquote data-quote="jmartkdr2" data-source="post: 8365593" data-attributes="member: 7017304"><p>If you make each class cookie-cutter and generic for the class as a whole, I think you can include more classes. IE you can just throw in land druid, bear-totem barbarian, lore bard, fiend warlock, dragon sorcerer...</p><p></p><p>12 classes isn't too much. 45 subclasses could well be, however.</p><p></p><p>This then ties back to not-quite-pregens: pre-pick spells and other variable features (except <em>maybe</em> Fighting Style), make other quickstart decisions, definitely cut non-humans (except for special cases: I might allow a wood elf ranger or tiefling warlock), pre-pick backgrounds. The player can pick their own name (with a list of suggestions)</p><p></p><p>For the second character they play (assuming they didn't die in the first session), they can dive into the PHB and go through the whole process. And/or after they get through the first tier they can re-make their character or make a new one, if they like.</p><p></p><p>EDIT: and there's several features that could be simplified without breaking things. Divine Sense could be always on an less precise, rage could just last until the end of combat, several spells could be a lot easier, things like that. But that's a bigger project.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8365593, member: 7017304"] If you make each class cookie-cutter and generic for the class as a whole, I think you can include more classes. IE you can just throw in land druid, bear-totem barbarian, lore bard, fiend warlock, dragon sorcerer... 12 classes isn't too much. 45 subclasses could well be, however. This then ties back to not-quite-pregens: pre-pick spells and other variable features (except [I]maybe[/I] Fighting Style), make other quickstart decisions, definitely cut non-humans (except for special cases: I might allow a wood elf ranger or tiefling warlock), pre-pick backgrounds. The player can pick their own name (with a list of suggestions) For the second character they play (assuming they didn't die in the first session), they can dive into the PHB and go through the whole process. And/or after they get through the first tier they can re-make their character or make a new one, if they like. EDIT: and there's several features that could be simplified without breaking things. Divine Sense could be always on an less precise, rage could just last until the end of combat, several spells could be a lot easier, things like that. But that's a bigger project. [/QUOTE]
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