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Why Don't We Simplify 5e?
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<blockquote data-quote="Wolfram stout" data-source="post: 8365629" data-attributes="member: 6947995"><p>Yes, you can certainly simplify 5e by removing some of the rules. Especially Character Generation.</p><p></p><p>Again, I find the core engine simple, or at least easy to simplify. But by the book Character Generation is not simple, even if you limit it to just the PHB. Limiting it to just the Basic does indeed make it more simple.</p><p></p><p>And yes there are many ways to make it make it even easier. There have been lots of good ideas in the thread. </p><p></p><p>For myself, for teaching younger people I did a hybrid Pre-Generated Character. I let my son choose race and class (he was very familiar with Lord of the Rings, so that was easy) then I built him the elven wizard he wanted, but I let him pick his starting spells. His Character Sheet was Hit Points, Armor Class, Initiative and his spell list, with a check boxes by spell level for tracking.</p><p></p><p>Side Question: I see several people mention getting rid of gridded combat for simplicity. For myself, have miniatures and grids make it easier for the game to flow. It gives a clear cut visual that seems to cut down on questions. Does gridded combat make it more complicated for some people?</p></blockquote><p></p>
[QUOTE="Wolfram stout, post: 8365629, member: 6947995"] Yes, you can certainly simplify 5e by removing some of the rules. Especially Character Generation. Again, I find the core engine simple, or at least easy to simplify. But by the book Character Generation is not simple, even if you limit it to just the PHB. Limiting it to just the Basic does indeed make it more simple. And yes there are many ways to make it make it even easier. There have been lots of good ideas in the thread. For myself, for teaching younger people I did a hybrid Pre-Generated Character. I let my son choose race and class (he was very familiar with Lord of the Rings, so that was easy) then I built him the elven wizard he wanted, but I let him pick his starting spells. His Character Sheet was Hit Points, Armor Class, Initiative and his spell list, with a check boxes by spell level for tracking. Side Question: I see several people mention getting rid of gridded combat for simplicity. For myself, have miniatures and grids make it easier for the game to flow. It gives a clear cut visual that seems to cut down on questions. Does gridded combat make it more complicated for some people? [/QUOTE]
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