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Why Don't We Simplify 5e?
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<blockquote data-quote="Argyle King" data-source="post: 8365722" data-attributes="member: 58416"><p>Is there a relationship between being "complicated" and intuitiveness? </p><p></p><p>I've found that to be the case with some newer players, but I rarely see anyone else mention that issue. I'm curious if it's something unique or anecdotal to this area and how I may be approaching the game. </p><p></p><p>What I mean is that a lot of questions come up in regards to how a player intuits that a situation should play out sometimes seems at odds with how the game says something works. </p><p></p><p>"Why can't I attack the eye of the giant floating eyeball thing?"</p><p></p><p>"Grappling doesn't make it harder to..."</p><p></p><p>"If I only need to sleep for 4 hours, why is a rest 8 hours?"</p><p></p><p>Trying to parse the differences between natural attacks, unarmed strikes, melee attacks, and the attack action (That's natural language? )</p><p></p><p>...HP being binary: either dead or standing</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8365722, member: 58416"] Is there a relationship between being "complicated" and intuitiveness? I've found that to be the case with some newer players, but I rarely see anyone else mention that issue. I'm curious if it's something unique or anecdotal to this area and how I may be approaching the game. What I mean is that a lot of questions come up in regards to how a player intuits that a situation should play out sometimes seems at odds with how the game says something works. "Why can't I attack the eye of the giant floating eyeball thing?" "Grappling doesn't make it harder to..." "If I only need to sleep for 4 hours, why is a rest 8 hours?" Trying to parse the differences between natural attacks, unarmed strikes, melee attacks, and the attack action (That's natural language? ) ...HP being binary: either dead or standing [/QUOTE]
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Why Don't We Simplify 5e?
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