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Why Don't We Simplify 5e?
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<blockquote data-quote="Vael" data-source="post: 8366522" data-attributes="member: 57043"><p>It's weird to me that most of the examples given here to simplify 5e are primarily stripping out choices in character customization, which, to me, is one of 5e's selling points and hits a, IMO, a pretty reasonable amount of complexity.</p><p></p><p>The only sticking point I have is the cross-referencing. Consider Skill Proficiencies. Each choice you make in character gen can interact with that. Should I take proficiency in Perception from choosing Rogue? Oh, no, I'm an Elf, I already get that. Or was it from my background? Sure, software can manage it, but if I were sitting down with a PHB and a blank character sheet, here's where I get annoyed. If I were to simplify 5e, here's something I'd just take out. Go to narrative proficiencies, like 13th Age, it's already an option in the DMG. I'm proficient in the things a Noble Elf Rogue would be and leave it at that. I don't think it's the number of choices a player has to make, it's that one choice interacts with a previous choice. Lineage/Class/Background almost need to be more ... siloed so that they aren't interacting with each other more. Swapping Elf for Half-Orc should be more seemless and not interacting with Class and Background.</p><p></p><p>Most of the other simplifications I'd make to 5e are more along the line of cleaning up some rules interactions and simplifying them. Two-Weapon Fighting, the difference between attack types that have already been mentionned, maybe remove a few conditions (probably make a generic "Disadvantaged" condition and take out the more niche ones), and clean up spells. Spell write-ups should have saving throws in their summary, not buried in their rules description, I like going to more generic/standardized ranges, etc.</p><p></p><p>And finally ... I would spend more time cleaning up the DM's side of the game. 4e Monster statblocks were a revelation, 5e was a step back. CR is kinda BS, 4e combat encounter generation was a dream, X Yth level PCs are an even match for X Yth level Monsters. I miss it. You can along get pretty well with "Rulings Not Rules", but that does mean it feels sometimes that the DM is flying solo. So more aids for DMs and reduce the amount of workload they have to manage.</p></blockquote><p></p>
[QUOTE="Vael, post: 8366522, member: 57043"] It's weird to me that most of the examples given here to simplify 5e are primarily stripping out choices in character customization, which, to me, is one of 5e's selling points and hits a, IMO, a pretty reasonable amount of complexity. The only sticking point I have is the cross-referencing. Consider Skill Proficiencies. Each choice you make in character gen can interact with that. Should I take proficiency in Perception from choosing Rogue? Oh, no, I'm an Elf, I already get that. Or was it from my background? Sure, software can manage it, but if I were sitting down with a PHB and a blank character sheet, here's where I get annoyed. If I were to simplify 5e, here's something I'd just take out. Go to narrative proficiencies, like 13th Age, it's already an option in the DMG. I'm proficient in the things a Noble Elf Rogue would be and leave it at that. I don't think it's the number of choices a player has to make, it's that one choice interacts with a previous choice. Lineage/Class/Background almost need to be more ... siloed so that they aren't interacting with each other more. Swapping Elf for Half-Orc should be more seemless and not interacting with Class and Background. Most of the other simplifications I'd make to 5e are more along the line of cleaning up some rules interactions and simplifying them. Two-Weapon Fighting, the difference between attack types that have already been mentionned, maybe remove a few conditions (probably make a generic "Disadvantaged" condition and take out the more niche ones), and clean up spells. Spell write-ups should have saving throws in their summary, not buried in their rules description, I like going to more generic/standardized ranges, etc. And finally ... I would spend more time cleaning up the DM's side of the game. 4e Monster statblocks were a revelation, 5e was a step back. CR is kinda BS, 4e combat encounter generation was a dream, X Yth level PCs are an even match for X Yth level Monsters. I miss it. You can along get pretty well with "Rulings Not Rules", but that does mean it feels sometimes that the DM is flying solo. So more aids for DMs and reduce the amount of workload they have to manage. [/QUOTE]
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