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General Tabletop Discussion
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Why Don't We Simplify 5e?
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<blockquote data-quote="Malmuria" data-source="post: 8366660" data-attributes="member: 7030755"><p>I love usage dice. I thought about simplifying it further and just saying that everyone has to cross off one inventory slot (we use inventory slots) for "light" and the party as a whole gets Udx turns of light. This takes out the nuance of having multiple sources of light or the party splitting up, etc, but keeps the use of light resources to put the party on a timer. </p><p></p><p>Usage Die (Avg Uses)</p><p>d4 (2)</p><p>d6 (5)</p><p>d8 (9)</p><p>d10 (14)</p><p>d12 (20)</p><p>d20 (30)</p><p></p><p></p><p></p><p>I wish there were character sheets that did a better job of teaching how to calculate everything. Most of the ones just assume that you calculate everything at the beginning, which is fine when you are literally just copying down a 'to hit' number associated with class. But as it is in 5e, one player might get their numbers wrong initially, or forget to write down one key thing, and we have to explain how to get the right number and it slows down play.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8366660, member: 7030755"] I love usage dice. I thought about simplifying it further and just saying that everyone has to cross off one inventory slot (we use inventory slots) for "light" and the party as a whole gets Udx turns of light. This takes out the nuance of having multiple sources of light or the party splitting up, etc, but keeps the use of light resources to put the party on a timer. Usage Die (Avg Uses) d4 (2) d6 (5) d8 (9) d10 (14) d12 (20) d20 (30) I wish there were character sheets that did a better job of teaching how to calculate everything. Most of the ones just assume that you calculate everything at the beginning, which is fine when you are literally just copying down a 'to hit' number associated with class. But as it is in 5e, one player might get their numbers wrong initially, or forget to write down one key thing, and we have to explain how to get the right number and it slows down play. [/QUOTE]
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Why Don't We Simplify 5e?
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