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Why Don't We Simplify 5e?
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<blockquote data-quote="mrpopstar" data-source="post: 8366792" data-attributes="member: 25352"><p><em>Light</em> functions exactly like a torch, which isn't all that spectacular if there's only one lit. Definitely should require concentration, for sure, but you can still have monsters go after whoever's carrying the object shedding light!</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p><p></p><p><em>Dancing lights</em> is tempered by concentration, but I agree it should've been a leveled spell. It's essentially four <em>light</em> cantrips in one, and at ridiculous range.</p><p></p><p>Funny enough I've not seen much player interest in <em>continual flame.</em></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p><em>Create or destroy water</em> is only useful if you have an open container nearby that can hold at least 2.5 gallons of water, assuming you have the average party of 5 looking to fill their waterskins (and a waterskin only carries half a day's water). As the Dungeon Master, you have control over the containers available in any given environment.</p><p></p><p><em>GOODBERRY</em> IS PROBLEMATIC AND I WILL ALL CAPS THAT ALL DAY. It should be a higher level.</p><p></p><p>If the wizard wants to choose <em>leomund's tiny hut</em> for themselves, they can, but I don't think I've ever included it in a found spellbook (not because it's a skip I'm trying to avoid but because it's just a boring spell lol). -- I've never seen a bard take it.</p><p></p><p>Rangers are overpowered in their favored terrain, which I'm not thrilled about but not mad about. If your exploration pillar features some solid hex crawl, they're not always in their favored terrain, so there's that.</p><p></p><p>Completely agree with your thoughts regarding the outlander background. It's tempered by the fact that the feature really only applies in wilderness travel (as opposed to dungeon crawling), but the auto-win is meh. -- I've never seen anyone take it outside of public play, though (which is funny considering it's largely useless in that arena).</p><p></p><p>We don't use feats so Alert hasn't been an issue, but I agree with your assessment as I read it the first time and disliked it thoroughly.</p><p></p><p>--</p><p></p><p>It's still crazy to me that a group would stock up on these capabilities with intention just to skip through exploration. And to what end? Are they obsessed with social interaction? Heh</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8366792, member: 25352"] [I]Light[/I] functions exactly like a torch, which isn't all that spectacular if there's only one lit. Definitely should require concentration, for sure, but you can still have monsters go after whoever's carrying the object shedding light! :devilish: [I]Dancing lights[/I] is tempered by concentration, but I agree it should've been a leveled spell. It's essentially four [I]light[/I] cantrips in one, and at ridiculous range. Funny enough I've not seen much player interest in [I]continual flame.[/I] :unsure: [I]Create or destroy water[/I] is only useful if you have an open container nearby that can hold at least 2.5 gallons of water, assuming you have the average party of 5 looking to fill their waterskins (and a waterskin only carries half a day's water). As the Dungeon Master, you have control over the containers available in any given environment. [I]GOODBERRY[/I] IS PROBLEMATIC AND I WILL ALL CAPS THAT ALL DAY. It should be a higher level. If the wizard wants to choose [I]leomund's tiny hut[/I] for themselves, they can, but I don't think I've ever included it in a found spellbook (not because it's a skip I'm trying to avoid but because it's just a boring spell lol). -- I've never seen a bard take it. Rangers are overpowered in their favored terrain, which I'm not thrilled about but not mad about. If your exploration pillar features some solid hex crawl, they're not always in their favored terrain, so there's that. Completely agree with your thoughts regarding the outlander background. It's tempered by the fact that the feature really only applies in wilderness travel (as opposed to dungeon crawling), but the auto-win is meh. -- I've never seen anyone take it outside of public play, though (which is funny considering it's largely useless in that arena). We don't use feats so Alert hasn't been an issue, but I agree with your assessment as I read it the first time and disliked it thoroughly. -- It's still crazy to me that a group would stock up on these capabilities with intention just to skip through exploration. And to what end? Are they obsessed with social interaction? Heh [/QUOTE]
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