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Why Don't We Simplify 5e?
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<blockquote data-quote="teitan" data-source="post: 8376415" data-attributes="member: 3457"><p>These discussions will always happen. Part of 3e's failure was in trying to present a game that had an answer for everything. 4e went that same direction. 5e does a better job, if people can move away from the "needing a rule for everything" of simplifying the game. If it were to be any simpler you would have BX. I don't think people realize how simple the core of 5e actually is because of feats and races and supplements adding complexity that isn't a part of the core. Feats, optional rule, even races, optional rule. Strip those out and you have a solid, simple, easy to run game that's core mechanic can be used to resolve pretty much any conflict that comes up in an ad hoc manner.</p></blockquote><p></p>
[QUOTE="teitan, post: 8376415, member: 3457"] These discussions will always happen. Part of 3e's failure was in trying to present a game that had an answer for everything. 4e went that same direction. 5e does a better job, if people can move away from the "needing a rule for everything" of simplifying the game. If it were to be any simpler you would have BX. I don't think people realize how simple the core of 5e actually is because of feats and races and supplements adding complexity that isn't a part of the core. Feats, optional rule, even races, optional rule. Strip those out and you have a solid, simple, easy to run game that's core mechanic can be used to resolve pretty much any conflict that comes up in an ad hoc manner. [/QUOTE]
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Why Don't We Simplify 5e?
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