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Why Don't We Simplify 5e?
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<blockquote data-quote="Malmuria" data-source="post: 8378206" data-attributes="member: 7030755"><p>But this seems to emphasize the fact that trust between players is a key element to an ttrpg unlike video and board games with more defined rules. Not only because of dm discretion as the referee and final arbiter of the rules, but also because of ‘problem players’ of various kinds. I think without that trust and level of communication rpgs are not worth playing. Story games do a good job of providing advice for both gms and players for how to approach the social situation of playing an rpg.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8378206, member: 7030755"] But this seems to emphasize the fact that trust between players is a key element to an ttrpg unlike video and board games with more defined rules. Not only because of dm discretion as the referee and final arbiter of the rules, but also because of ‘problem players’ of various kinds. I think without that trust and level of communication rpgs are not worth playing. Story games do a good job of providing advice for both gms and players for how to approach the social situation of playing an rpg. [/QUOTE]
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Why Don't We Simplify 5e?
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