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Why Don't We Simplify 5e?
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<blockquote data-quote="Jaeger" data-source="post: 8388390" data-attributes="member: 27996"><p>I would say ultimately unquantifiable, but entirely possible. I'm not omniscient.</p><p></p><p></p><p></p><p></p><p>I have seen players struggle with adjusting their "D&D mindset" when transitioning to other RPGs to be more of an actual issue..</p><p></p><p>I think this has a lot to do with the GM's spending more time with the rules before play starts, so they have had more time to absorb the differences and 'mentally switch gears' as it were. Whereas the players have to do so mostly during play after getting a short rules rundown.</p><p></p><p></p><p></p><p></p><p>I think our different experiences in the hobby have largely shaped our views.</p><p></p><p>For me the big transitioning issues on the GM side you cite have been essentially non-existent from what I have seen.</p><p></p><p>From my experience what I have seen to be an extremely common attitude is that a very large percent of D&D groups utterly <em>refuse</em> to even consider playing a different RPG <em>at all.</em></p><p></p><p>IMHO this is the crux of our disagreement.</p><p></p><p>i.e. I have read several posts on this forum of GM's with players that take <em>several minutes</em> to decide what to do on their turn in combat as a normal occurrence. Every round!</p><p></p><p>As a GM and Player that would drive me Insane! It is a play experience that is completely outside my frame of reference. Yet I have seen it mentioned often enough by different posters that it must be a thing for some groups.</p><p></p><p>Thank goodness I've never had to deal with anything like that!</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8388390, member: 27996"] I would say ultimately unquantifiable, but entirely possible. I'm not omniscient. I have seen players struggle with adjusting their "D&D mindset" when transitioning to other RPGs to be more of an actual issue.. I think this has a lot to do with the GM's spending more time with the rules before play starts, so they have had more time to absorb the differences and 'mentally switch gears' as it were. Whereas the players have to do so mostly during play after getting a short rules rundown. I think our different experiences in the hobby have largely shaped our views. For me the big transitioning issues on the GM side you cite have been essentially non-existent from what I have seen. From my experience what I have seen to be an extremely common attitude is that a very large percent of D&D groups utterly [I]refuse[/I] to even consider playing a different RPG [I]at all.[/I] IMHO this is the crux of our disagreement. i.e. I have read several posts on this forum of GM's with players that take [I]several minutes[/I] to decide what to do on their turn in combat as a normal occurrence. Every round! As a GM and Player that would drive me Insane! It is a play experience that is completely outside my frame of reference. Yet I have seen it mentioned often enough by different posters that it must be a thing for some groups. Thank goodness I've never had to deal with anything like that! [/QUOTE]
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Why Don't We Simplify 5e?
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