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Why don't you buy modules?
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<blockquote data-quote="Jolly Giant" data-source="post: 1352116" data-attributes="member: 5278"><p>I've only ever seen 3 modules that appealed to me enough for me to want to try to run them. Two were freebies from WotCs webpages, the third one store-bought.</p><p></p><p>The two mini-modules from WotC I melded together; mixed them into one and ran them in one session as a sidetrack-adventure in a longer campaign. That was ok. This was shortly after the release of 3rd edt, my experience with RPGs was limited to playing in ONE campaign for a few months, so I downloaded EVERYTHING I could find on the web! I was already DMing my first campaign in my homebrew world, and I needed all the inspiration and input I could get back then... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>A couple of years later, after three campaigns had ended in TPK after 1-3 sessions each, I was really struggling to come up with an idea for a forth campaign. So all of us in the group decided to try this brand new WotC-module; Return to the Temple of Elemental Evil. It ended with a TPK the second session... </p><p></p><p>There was picking the campaign up again with new characters; friends and relatives of the first group trying to figure out what happened to them was the idea, but I refused to do it. Frankly, running the module bored me immensely! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>It's not that RttToEE isn't well written and full of cool ideas, it's just that there was nothing for me to do... Instead having my creativity challenged, I felt my role was reduced to "the guy who looks up stuff in the book". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I've never even looked at a module since that. It showed me that for me, the fun of DMing is in the creative process. Plus, a lot of the modules I've seen (before giving them up) seem to require some pretty heavy railroading of the PCs, so even the players are robbed of their creativity... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>On a side-note, while running RttToEE I noticed that the author was the same guy that wrote those first two modules I'd used. I was mighty impressed; of all the modules I'd looked at, the 3 I'd actually wanted to use were all written by the same guy! I remember thinking I should keep an eye out for more of his stuff. Then I noticed I already owned three books with his name on the cover... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1352116, member: 5278"] I've only ever seen 3 modules that appealed to me enough for me to want to try to run them. Two were freebies from WotCs webpages, the third one store-bought. The two mini-modules from WotC I melded together; mixed them into one and ran them in one session as a sidetrack-adventure in a longer campaign. That was ok. This was shortly after the release of 3rd edt, my experience with RPGs was limited to playing in ONE campaign for a few months, so I downloaded EVERYTHING I could find on the web! I was already DMing my first campaign in my homebrew world, and I needed all the inspiration and input I could get back then... :p A couple of years later, after three campaigns had ended in TPK after 1-3 sessions each, I was really struggling to come up with an idea for a forth campaign. So all of us in the group decided to try this brand new WotC-module; Return to the Temple of Elemental Evil. It ended with a TPK the second session... There was picking the campaign up again with new characters; friends and relatives of the first group trying to figure out what happened to them was the idea, but I refused to do it. Frankly, running the module bored me immensely! :o It's not that RttToEE isn't well written and full of cool ideas, it's just that there was nothing for me to do... Instead having my creativity challenged, I felt my role was reduced to "the guy who looks up stuff in the book". :( I've never even looked at a module since that. It showed me that for me, the fun of DMing is in the creative process. Plus, a lot of the modules I've seen (before giving them up) seem to require some pretty heavy railroading of the PCs, so even the players are robbed of their creativity... :o On a side-note, while running RttToEE I noticed that the author was the same guy that wrote those first two modules I'd used. I was mighty impressed; of all the modules I'd looked at, the 3 I'd actually wanted to use were all written by the same guy! I remember thinking I should keep an eye out for more of his stuff. Then I noticed I already owned three books with his name on the cover... :p [/QUOTE]
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