Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why don't you buy modules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Whiskers" data-source="post: 1352158" data-attributes="member: 6941"><p>Psion pretty much summed up my take on modules. A few additional comments:</p><p></p><p>1. Modules should include short summaries of encounters and treasure. Similar to what Dungeon used to do, where I could look at a quarter-page chart showing all the encounters and encounter levels.</p><p></p><p>2. Certain pages from print modules should be available as downloads from the publisher's website. Maps, player handouts, important graphics (for instance, a drawing of a puzzle), new creature/new item write-ups are things I like to have separate from the module. Downloads save me having to go to Kinko's.</p><p></p><p>3. With so many free modules available on the internet, I don't buy just to get an adventure. Author and publisher don't matter either. What gets my dollar is how much of the module I can use in my world, even if I don't run the actual module. For my last campaign, I stole villages, npc's, a few plot hooks, and some other minor stuff from the Vault of Larin Karr; my group never actually ran through the module. But I feel I got my money's worth.</p><p></p><p>4. Making modules hardbound and full-color to increase the profit margin to an acceptable level might make sense to publishers. For myself, if modules become more expensive, I'll just be more selective. In the end, if I don't see enough value to cover the cost, I won't buy. Basic economics.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1352158, member: 6941"] Psion pretty much summed up my take on modules. A few additional comments: 1. Modules should include short summaries of encounters and treasure. Similar to what Dungeon used to do, where I could look at a quarter-page chart showing all the encounters and encounter levels. 2. Certain pages from print modules should be available as downloads from the publisher's website. Maps, player handouts, important graphics (for instance, a drawing of a puzzle), new creature/new item write-ups are things I like to have separate from the module. Downloads save me having to go to Kinko's. 3. With so many free modules available on the internet, I don't buy just to get an adventure. Author and publisher don't matter either. What gets my dollar is how much of the module I can use in my world, even if I don't run the actual module. For my last campaign, I stole villages, npc's, a few plot hooks, and some other minor stuff from the Vault of Larin Karr; my group never actually ran through the module. But I feel I got my money's worth. 4. Making modules hardbound and full-color to increase the profit margin to an acceptable level might make sense to publishers. For myself, if modules become more expensive, I'll just be more selective. In the end, if I don't see enough value to cover the cost, I won't buy. Basic economics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why don't you buy modules?
Top