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Why don't you buy modules?
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<blockquote data-quote="EPRock" data-source="post: 1353238" data-attributes="member: 11399"><p><strong>New Modules are not worth buying</strong></p><p></p><p>Many 3e or 3.5e modules out there did not follow the rules of Dungeons and dragons. They do not make full use of the existing rules either.</p><p></p><p>Here are some samples that my friends have purchased that just do not follow the rules of the game.</p><p></p><p>Prisoners of the Maze (Series)</p><p>Rappan Athuk (Series)</p><p></p><p>Do not get me wrong, these adventures were fun to play, but considering that it took my friend approximately 48 hours to convert the first Rappan Athuk book into some semblence of following the rules of DND.</p><p></p><p>People are very lazy when it comes to creating modules. (This door cannot be opened by anything less than a wish...)</p><p></p><p>When you are playing with inventive characters, or characters who use skill points to gain knowledges etc.. they should be able to use them in some situations, these modules do not have that often.</p><p></p><p>I converted a 1e module "dungeonland" into a 13th level 3.5 module in approximately the same time, including most of the checks to determine things that are happening, reasons for the characters to be stuck there etc...</p><p></p><p>The Prisoners of the Maze series had not the most ingenious intro either. It was around two pages long and very boring. It could have been written differently and would have made much more sense (especially for a good party).</p><p></p><p>The intro could have been an actual combat with the Wizard and some of his cronies. Would have worked much better.</p><p></p><p>The free simple adventures released by Wizards of the Coast are actually pretty good.</p></blockquote><p></p>
[QUOTE="EPRock, post: 1353238, member: 11399"] [b]New Modules are not worth buying[/b] Many 3e or 3.5e modules out there did not follow the rules of Dungeons and dragons. They do not make full use of the existing rules either. Here are some samples that my friends have purchased that just do not follow the rules of the game. Prisoners of the Maze (Series) Rappan Athuk (Series) Do not get me wrong, these adventures were fun to play, but considering that it took my friend approximately 48 hours to convert the first Rappan Athuk book into some semblence of following the rules of DND. People are very lazy when it comes to creating modules. (This door cannot be opened by anything less than a wish...) When you are playing with inventive characters, or characters who use skill points to gain knowledges etc.. they should be able to use them in some situations, these modules do not have that often. I converted a 1e module "dungeonland" into a 13th level 3.5 module in approximately the same time, including most of the checks to determine things that are happening, reasons for the characters to be stuck there etc... The Prisoners of the Maze series had not the most ingenious intro either. It was around two pages long and very boring. It could have been written differently and would have made much more sense (especially for a good party). The intro could have been an actual combat with the Wizard and some of his cronies. Would have worked much better. The free simple adventures released by Wizards of the Coast are actually pretty good. [/QUOTE]
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