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Why don't you buy modules?
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<blockquote data-quote="Desdichado" data-source="post: 1353596" data-attributes="member: 2205"><p>See, to me it seems reading through a module a few times to make sure you've "got everything" and then adapting it to your current campaign is much more time consuming than just winging something on my own. Jamis Buck's generators make all my NPCs, maps are easy (sometimes I steal them from some book or what have you that's handy, sometimes I just make them on the fly, sometimes I draw them myself) and working on motivations, plans and plots for my NPCs comes naturally to me.</p><p></p><p>In other words, modules are more work contrary to my style of DMing, and less satisfying in their result to boot. It's not that I'm frustrated with modules, its just that they offer me very little.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1353596, member: 2205"] See, to me it seems reading through a module a few times to make sure you've "got everything" and then adapting it to your current campaign is much more time consuming than just winging something on my own. Jamis Buck's generators make all my NPCs, maps are easy (sometimes I steal them from some book or what have you that's handy, sometimes I just make them on the fly, sometimes I draw them myself) and working on motivations, plans and plots for my NPCs comes naturally to me. In other words, modules are more work contrary to my style of DMing, and less satisfying in their result to boot. It's not that I'm frustrated with modules, its just that they offer me very little. [/QUOTE]
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Why don't you buy modules?
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