Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why don't you buy modules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PatrickLawinger" data-source="post: 1448544" data-attributes="member: 2735"><p>Hmmm, I guess I am getting the wrong thing across.</p><p></p><p>Publishers, especially Necromancer Games and other small companies, do listen to their "customers/consumers" because we like the feedback and want to do our best to make our customers happy. We also HAVE to listen to the people we get our money from. If the distributors don't carry our products, you won't even see them on the shelves. ie. you can complain that nobody publishes modules while ours would rot in a warehouse. There have been numerous discussions about this on the Necromancer Boards. It is easy to claim the distributors are the "bad guys" and then pass than on down to the retailers as the "bad guys" but essentially if a product doesn't make the retailer money (ie. there is no consumer demand) they won't carry it. Before people start complaining about corporations or businesses seeking out the "almighty dollar," remember that people selling things for a living, or running a business must make money. Frankly, if you have employees you have an obligation to those employees to run your business in a way that makes enough money to pay their salaries. Sales of adventure modules are very, very slow. I know one retailer that won't carry modules if he can avoid it. Right now he carries WotC modules (some), Kenzer, and things through SSS/WW (which, thankfully, includes much of the Necromancer Games' products). Anything else is special order, he doesn't want adventures "cluttering up the shelves." </p><p></p><p>Now, if everyone on the boards went into their neighborhood game store manager and said, "Hey, we want 32-page adventures, start getting some in!" This would, er, not make a dent. Sorry, as large as the population is on these boards, people here are a mere fraction of game buyers that the retailers cater to. On the other hand, if you all went to the store and ordered/pre-ordered small adventures that might help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Direct marketing is a "whole 'nother ball o' wax." For publishers, direct sales amount to a mere fraction of sales through distribution channels. We need to achieve enough sales to pay the artists, cartographers, etc. Right now, direct sales methods simply can't garner enough sales to support this. We have looked at various "subscription" ideas, prepayment plans, limited editions, etc. and none of these create enough revenue to pay for the quality artwork and cartography we want, let alone pay the writers (yeah! pay writers more money!-subliminal message ending ...). Do we write these off? No, we are constantly looking at a wide variety of ideas to get our products directly to the customer/final consumer.</p><p></p><p>E-publishing can be direct to the consumer, but it still hasn't really "taken off." Until there are easier and better "page readers" for electronic format books, and problems in the dichotomy between ease of use and ease of theft are solved, electronic publishing is going to remain a small fraction of the potential market for a product. I think there are huge potentials for the e-publishing market in general, not just for rpgs, but they simply haven't developed yet. I believe it will be a number of years before e-publishing in general begins to meet its potential.</p><p></p><p>Print products sell multiples of what e-products do. Greater sales=greater income=greater ability to purchase good art, etc. Artwork and cartography (especially good art and cartography) costs $. If you settle for lower sales you have to settle for lower quality art, less art, etc</p><p></p><p>Electronic products still suffer some size limitation problems for graphic and the perception that they aren't as high quality. I have seen some very, very high quality small publisher work as e-products. Unless someone has a big name, or a huge internet following, sales are mediocre, at least when compared to print. </p><p></p><p>Right now publishing, all publishing really, is a dynamic, changing field. Changes in software, display abilities, file sizes, internet speeds, printing technology, and binding capacities, are changing the face of publishing. </p><p></p><p>Whatever the state of publishing and distribution might be, the major complaint I have seen in this thread about published adventures is the need to change them around for a campaign. As a writer I can say that I honestly do my best to keep a campaign "generic" enough to be easily changed, tweaked, modified, or whatever to fit into someone else's campaign. I presume that every person purchasing an adventure is going to run it slightly differently. </p><p></p><p>Okay, really got to go now...</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 1448544, member: 2735"] Hmmm, I guess I am getting the wrong thing across. Publishers, especially Necromancer Games and other small companies, do listen to their "customers/consumers" because we like the feedback and want to do our best to make our customers happy. We also HAVE to listen to the people we get our money from. If the distributors don't carry our products, you won't even see them on the shelves. ie. you can complain that nobody publishes modules while ours would rot in a warehouse. There have been numerous discussions about this on the Necromancer Boards. It is easy to claim the distributors are the "bad guys" and then pass than on down to the retailers as the "bad guys" but essentially if a product doesn't make the retailer money (ie. there is no consumer demand) they won't carry it. Before people start complaining about corporations or businesses seeking out the "almighty dollar," remember that people selling things for a living, or running a business must make money. Frankly, if you have employees you have an obligation to those employees to run your business in a way that makes enough money to pay their salaries. Sales of adventure modules are very, very slow. I know one retailer that won't carry modules if he can avoid it. Right now he carries WotC modules (some), Kenzer, and things through SSS/WW (which, thankfully, includes much of the Necromancer Games' products). Anything else is special order, he doesn't want adventures "cluttering up the shelves." Now, if everyone on the boards went into their neighborhood game store manager and said, "Hey, we want 32-page adventures, start getting some in!" This would, er, not make a dent. Sorry, as large as the population is on these boards, people here are a mere fraction of game buyers that the retailers cater to. On the other hand, if you all went to the store and ordered/pre-ordered small adventures that might help ;). Direct marketing is a "whole 'nother ball o' wax." For publishers, direct sales amount to a mere fraction of sales through distribution channels. We need to achieve enough sales to pay the artists, cartographers, etc. Right now, direct sales methods simply can't garner enough sales to support this. We have looked at various "subscription" ideas, prepayment plans, limited editions, etc. and none of these create enough revenue to pay for the quality artwork and cartography we want, let alone pay the writers (yeah! pay writers more money!-subliminal message ending ...). Do we write these off? No, we are constantly looking at a wide variety of ideas to get our products directly to the customer/final consumer. E-publishing can be direct to the consumer, but it still hasn't really "taken off." Until there are easier and better "page readers" for electronic format books, and problems in the dichotomy between ease of use and ease of theft are solved, electronic publishing is going to remain a small fraction of the potential market for a product. I think there are huge potentials for the e-publishing market in general, not just for rpgs, but they simply haven't developed yet. I believe it will be a number of years before e-publishing in general begins to meet its potential. Print products sell multiples of what e-products do. Greater sales=greater income=greater ability to purchase good art, etc. Artwork and cartography (especially good art and cartography) costs $. If you settle for lower sales you have to settle for lower quality art, less art, etc Electronic products still suffer some size limitation problems for graphic and the perception that they aren't as high quality. I have seen some very, very high quality small publisher work as e-products. Unless someone has a big name, or a huge internet following, sales are mediocre, at least when compared to print. Right now publishing, all publishing really, is a dynamic, changing field. Changes in software, display abilities, file sizes, internet speeds, printing technology, and binding capacities, are changing the face of publishing. Whatever the state of publishing and distribution might be, the major complaint I have seen in this thread about published adventures is the need to change them around for a campaign. As a writer I can say that I honestly do my best to keep a campaign "generic" enough to be easily changed, tweaked, modified, or whatever to fit into someone else's campaign. I presume that every person purchasing an adventure is going to run it slightly differently. Okay, really got to go now... Patrick [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why don't you buy modules?
Top