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Why don't you buy non-WoTC stuff?
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<blockquote data-quote="Aeolius" data-source="post: 332124" data-attributes="member: 2072"><p>Yes, I run a GH campaign because of my fondness for the setting. Yes, I am aware of the plethora of d20 products out there and have quite a few of them. Mix the two together with my homebrew additions and you have “my” GH – “Beneath the Pinnacles of Azor’alq”.</p><p></p><p> As my campaign is set underwater, I tend to gravitate towards d20 supplements dealing with that subject. “Seas of Blood”, Seafarer’s Handbook”, “Broadsides!”, and “Depths of Despair” are on my desk, alongside the Discovery Channel “Blue Planet” DVDs, and aquarium books. As there are neither “official” 3e D&D books dealing with aquatic campaigns nor detailed GH information regarding the depths of the seas, I get to do as I wish. Just the way I like it.</p><p></p><p> Rumor has it that Mystic Eye has an undersea supplement up their sleeve, as well (was that courtesy of Thunderhead Games? I forgot). I’ll be curious to see how it compliments my own assortment of skills, feats, PrCs, monsters, magics, and other Aeo originals in my ever-growing “Aquan Adventures” supplement.</p><p></p><p> Still, how does one market an undersea setting as a viable alternative to the standard dungeon crawl? This one has been puzzling me for years. While I find a player here and there, the majority seem unwilling to try a campaign where standard PC and monster races are seldom used or encountered. So, I advertise my game on aquarium websites and the like, hoping for a (pardon the pun) bite. “Wishy wishy, fishy fishy, come and grab my hook!”</p></blockquote><p></p>
[QUOTE="Aeolius, post: 332124, member: 2072"] Yes, I run a GH campaign because of my fondness for the setting. Yes, I am aware of the plethora of d20 products out there and have quite a few of them. Mix the two together with my homebrew additions and you have “my” GH – “Beneath the Pinnacles of Azor’alq”. As my campaign is set underwater, I tend to gravitate towards d20 supplements dealing with that subject. “Seas of Blood”, Seafarer’s Handbook”, “Broadsides!”, and “Depths of Despair” are on my desk, alongside the Discovery Channel “Blue Planet” DVDs, and aquarium books. As there are neither “official” 3e D&D books dealing with aquatic campaigns nor detailed GH information regarding the depths of the seas, I get to do as I wish. Just the way I like it. Rumor has it that Mystic Eye has an undersea supplement up their sleeve, as well (was that courtesy of Thunderhead Games? I forgot). I’ll be curious to see how it compliments my own assortment of skills, feats, PrCs, monsters, magics, and other Aeo originals in my ever-growing “Aquan Adventures” supplement. Still, how does one market an undersea setting as a viable alternative to the standard dungeon crawl? This one has been puzzling me for years. While I find a player here and there, the majority seem unwilling to try a campaign where standard PC and monster races are seldom used or encountered. So, I advertise my game on aquarium websites and the like, hoping for a (pardon the pun) bite. “Wishy wishy, fishy fishy, come and grab my hook!” [/QUOTE]
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