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*TTRPGs General
Why don't you buy non-WoTC stuff?
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<blockquote data-quote="Gothmog" data-source="post: 332195" data-attributes="member: 317"><p>Ok, I am going to offer a slightly differnt opinion on this issue.</p><p></p><p>I often buy non-WoTC stuff in preference of the WoTC stuff. Why? For starters, the non-WoTC guys often come up with MUCH more interesting ideas for modules, sourcebooks, spells, classes, etc. I get the feeling a lot more thought goes into their product than the WoTC stuff, although I am sure Wizards does more playtesting of their material. Sure, the stats might be a little off sometimes in the non-Wizards stuff, but is it really that big of a deal? Not to me- I can check and tweak the stats if I need to, but the important thing is getting cool ideas, and for that, WoTC can't compete IMO.</p><p></p><p>Second, WoTC stuff often seems to fall into a rut. By that I mean that they tend to focus too much on one aspect of their splatbooks, such as new prestiege classes, feats, or spells, while completely neglecting more interesting topics, such as familiars, animal companions, fighting styles, criminal/underworld organizations, etc. New rules are nice, but after a while I get sick of them. WoTC rules stuff, while touted as balanced, isn't really to my taste a lot of the time. I know its just my opinion, but I prefer a lower magic, grittier world, and the WoTC rules additions and options often aim for ultra-high magic.</p><p></p><p>IMO, the best d20 companies out there now are Green Ronin, Mongoose, Kenzer, S&S, FFG, and MEG. All of these companies come up with interesting and original ideas. Sometimes the rules are bent a little in their stuff, but in the end we are here to game and have fun, not to worry about playing "official" D&D.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 332195, member: 317"] Ok, I am going to offer a slightly differnt opinion on this issue. I often buy non-WoTC stuff in preference of the WoTC stuff. Why? For starters, the non-WoTC guys often come up with MUCH more interesting ideas for modules, sourcebooks, spells, classes, etc. I get the feeling a lot more thought goes into their product than the WoTC stuff, although I am sure Wizards does more playtesting of their material. Sure, the stats might be a little off sometimes in the non-Wizards stuff, but is it really that big of a deal? Not to me- I can check and tweak the stats if I need to, but the important thing is getting cool ideas, and for that, WoTC can't compete IMO. Second, WoTC stuff often seems to fall into a rut. By that I mean that they tend to focus too much on one aspect of their splatbooks, such as new prestiege classes, feats, or spells, while completely neglecting more interesting topics, such as familiars, animal companions, fighting styles, criminal/underworld organizations, etc. New rules are nice, but after a while I get sick of them. WoTC rules stuff, while touted as balanced, isn't really to my taste a lot of the time. I know its just my opinion, but I prefer a lower magic, grittier world, and the WoTC rules additions and options often aim for ultra-high magic. IMO, the best d20 companies out there now are Green Ronin, Mongoose, Kenzer, S&S, FFG, and MEG. All of these companies come up with interesting and original ideas. Sometimes the rules are bent a little in their stuff, but in the end we are here to game and have fun, not to worry about playing "official" D&D. [/QUOTE]
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Why don't you buy non-WoTC stuff?
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