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*TTRPGs General
Why don't you buy non-WoTC stuff?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 332766" data-attributes="member: 4720"><p>I was speaking in terms of innovation of ideas. There is nothing innovative about monster manuals unless they introduce a concept new and heretofore unseen (I could be wrong, but it doesn't look like MM2 is going to do that). And in the class books that I've seen, innovation is in short supply. The Quintessential series at least attempts to bring some new ideas in for each topic. Even if a number of these fall flat, it's better than clinging to the archetypes for no reason other than that it's worked before.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 332766, member: 4720"] I was speaking in terms of innovation of ideas. There is nothing innovative about monster manuals unless they introduce a concept new and heretofore unseen (I could be wrong, but it doesn't look like MM2 is going to do that). And in the class books that I've seen, innovation is in short supply. The Quintessential series at least attempts to bring some new ideas in for each topic. Even if a number of these fall flat, it's better than clinging to the archetypes for no reason other than that it's worked before. [/QUOTE]
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Why don't you buy non-WoTC stuff?
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