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*TTRPGs General
Why don't you buy non-WoTC stuff?
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<blockquote data-quote="Khorod" data-source="post: 333145" data-attributes="member: 1636"><p>WotC consistently tackles the basics, and generally produces competent stuff. But many people I know that aren't in the online community see all the third party stuff as jumped-up fan products, or perhaps the personal work of WotC writers.</p><p></p><p>Myself, I think if you say the top 5% of products are awesome, there is more 3rd party stuff there than Wizards. I also think that generic rules are getting boring, particularly when the flavor/content is severely paired down to give us pure mechanics. The content part is the edge the third party companies have, that and being unafraid to push past the boundaries of conventional d20/D&D rules.</p><p></p><p>I think once the third party publishers get beyond the hobby shops and the back corner of Waldenbooks in recognition, things will pick up quickly. Even moreso as the companies merge together. There are too many publishers on the shelf for the number of books for the purpose of attracting new, respectful attention. Of course, all those publishers are doing good, one you look inside.</p><p></p><p>I like modular stuff, with content and just enough crunch to highlight what I want to use without making everything in my game tilt. All these books with 12 new feats and 8 new prestige classes are going too far, scraping every possible mechanical addition out of the product's theme. </p><p></p><p>I don't have the money to by humorous products, since I play and DM in serious games. Nor do I like books that rely on others, not only does that cost more money, it makes me feel manipulated.</p><p></p><p>Good work with magic, religion, and development of overlooked traditions, philosophies, and groups of Earth invariably catch my attention.</p></blockquote><p></p>
[QUOTE="Khorod, post: 333145, member: 1636"] WotC consistently tackles the basics, and generally produces competent stuff. But many people I know that aren't in the online community see all the third party stuff as jumped-up fan products, or perhaps the personal work of WotC writers. Myself, I think if you say the top 5% of products are awesome, there is more 3rd party stuff there than Wizards. I also think that generic rules are getting boring, particularly when the flavor/content is severely paired down to give us pure mechanics. The content part is the edge the third party companies have, that and being unafraid to push past the boundaries of conventional d20/D&D rules. I think once the third party publishers get beyond the hobby shops and the back corner of Waldenbooks in recognition, things will pick up quickly. Even moreso as the companies merge together. There are too many publishers on the shelf for the number of books for the purpose of attracting new, respectful attention. Of course, all those publishers are doing good, one you look inside. I like modular stuff, with content and just enough crunch to highlight what I want to use without making everything in my game tilt. All these books with 12 new feats and 8 new prestige classes are going too far, scraping every possible mechanical addition out of the product's theme. I don't have the money to by humorous products, since I play and DM in serious games. Nor do I like books that rely on others, not only does that cost more money, it makes me feel manipulated. Good work with magic, religion, and development of overlooked traditions, philosophies, and groups of Earth invariably catch my attention. [/QUOTE]
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