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Why don't you buy non-WoTC stuff?
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<blockquote data-quote="Tratyn Runewind" data-source="post: 333740" data-attributes="member: 685"><p>Hello!</p><p></p><p></p><p></p><p>Well, I do buy a fair bit of non-WotC stuff. What I do not buy is non-WotC <em>d20</em> stuff. I put up with classes, levels, spell slots, and the hit point system largely for the sake of using my favorite classic campaign worlds, which are not supported under 3e by either WotC OR the non-WotC publishers. If I'm not going to be playing in a world tailored from the start around D&D assumptions, I'd sooner use one of the rules systems I prefer to d20. If a non-WotC company did decide to support one of my favorite worlds (Birthright and Mystara, for the record), and did a passably decent job of it (this also means paper, not just PDFs) for any kind of reasonable price, you can bet I would indeed start buying non-WotC d20 stuff.</p><p></p><p>Character portability is also a concern to some. Laying down the cash for a supplement can look less attractive when you have no idea whether you'll be able to use it in any campaign beyond the current one. And rewriting characters that use now-disallowed Classes, Feats, Skills, spells, or items can be a tedious and annoying process, and can result in a character bearing little resemblance to the original that the player enjoyed so much. It's particularly irritating when glorious actions that are entwined with the player's fondest memories of the character are impossible under the rewrite. This can be a problem with both WotC and non-WotC supplements, but the wider use and "official" status of the WotC stuff makes it more likely to be allowed by some hypothetical future DM, and thus safer to take. Now that I think about it, that also puts adventure modules among the non-WotC products I'm most likely to pick up, as they are less likely to offer character creation and advancement decisions that may need to be changed at a later date, and are often easily adaptable to fit into any campaign world.</p><p></p><p>Hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 333740, member: 685"] Hello! Well, I do buy a fair bit of non-WotC stuff. What I do not buy is non-WotC [i]d20[/i] stuff. I put up with classes, levels, spell slots, and the hit point system largely for the sake of using my favorite classic campaign worlds, which are not supported under 3e by either WotC OR the non-WotC publishers. If I'm not going to be playing in a world tailored from the start around D&D assumptions, I'd sooner use one of the rules systems I prefer to d20. If a non-WotC company did decide to support one of my favorite worlds (Birthright and Mystara, for the record), and did a passably decent job of it (this also means paper, not just PDFs) for any kind of reasonable price, you can bet I would indeed start buying non-WotC d20 stuff. Character portability is also a concern to some. Laying down the cash for a supplement can look less attractive when you have no idea whether you'll be able to use it in any campaign beyond the current one. And rewriting characters that use now-disallowed Classes, Feats, Skills, spells, or items can be a tedious and annoying process, and can result in a character bearing little resemblance to the original that the player enjoyed so much. It's particularly irritating when glorious actions that are entwined with the player's fondest memories of the character are impossible under the rewrite. This can be a problem with both WotC and non-WotC supplements, but the wider use and "official" status of the WotC stuff makes it more likely to be allowed by some hypothetical future DM, and thus safer to take. Now that I think about it, that also puts adventure modules among the non-WotC products I'm most likely to pick up, as they are less likely to offer character creation and advancement decisions that may need to be changed at a later date, and are often easily adaptable to fit into any campaign world. Hope this helps! :) [/QUOTE]
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