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Why don't you buy non-WoTC stuff?
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<blockquote data-quote="jmucchiello" data-source="post: 334510" data-attributes="member: 813"><p>It's threads like these that make me regret having put out my own book. I feel like I can't comment on other publishers without sounding self-serving.</p><p></p><p>So with that in mind....</p><p></p><p>The only thing that turns me off to a product without glancing at the text is cheesecake. I have not looked at any Avalanche books at all. Another publisher had some girly pics on a page of feats and they were not demonstrating the feats in any way, shape or form. (I think it was Quint Rogue but I'm not sure.)</p><p></p><p>The second thing that turns me off is white space. Large headings, wide margins, text with large point fonts. There may be a lot of ideas in the book, but I'll always feel there could have been more (or fewer pages).</p><p></p><p>The third thing that turns me off is bad mechanics. Now, here I'm straddling a thin line since my book has lots of mechanics (and who am I to tell whether they are good or bad). But I usually look at a few feats and few spells and a PrC or two in a store to determine if I like the book. I was very impressed by Bad Axe games HoHF: Dwarves in the store and I will eventually purchase it.</p><p></p><p>The last thing that turns me off is bad art. I would far prefer no art to bad art. I shouldn't talk about art though since there isn't really any in my book. That was a financial decision which, if I known how many books were going to sell in the first two weeks, I would have sprung for some artwork. (Of course, I'll never hit #1 sales for the week at rpgnow with Swords to Plowshears and Requiem for a God out at the same time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>The most interesting part of this thread is the number of people looking for ideas over mechanics. I'll have to file that under marketting.</p><p></p><p>Joe Mucchiello</p><p>Throwing Dice Games</p><p><a href="http://www.throwingdice.com" target="_blank">http://www.throwingdice.com</a></p></blockquote><p></p>
[QUOTE="jmucchiello, post: 334510, member: 813"] It's threads like these that make me regret having put out my own book. I feel like I can't comment on other publishers without sounding self-serving. So with that in mind.... The only thing that turns me off to a product without glancing at the text is cheesecake. I have not looked at any Avalanche books at all. Another publisher had some girly pics on a page of feats and they were not demonstrating the feats in any way, shape or form. (I think it was Quint Rogue but I'm not sure.) The second thing that turns me off is white space. Large headings, wide margins, text with large point fonts. There may be a lot of ideas in the book, but I'll always feel there could have been more (or fewer pages). The third thing that turns me off is bad mechanics. Now, here I'm straddling a thin line since my book has lots of mechanics (and who am I to tell whether they are good or bad). But I usually look at a few feats and few spells and a PrC or two in a store to determine if I like the book. I was very impressed by Bad Axe games HoHF: Dwarves in the store and I will eventually purchase it. The last thing that turns me off is bad art. I would far prefer no art to bad art. I shouldn't talk about art though since there isn't really any in my book. That was a financial decision which, if I known how many books were going to sell in the first two weeks, I would have sprung for some artwork. (Of course, I'll never hit #1 sales for the week at rpgnow with Swords to Plowshears and Requiem for a God out at the same time. :) ) The most interesting part of this thread is the number of people looking for ideas over mechanics. I'll have to file that under marketting. Joe Mucchiello Throwing Dice Games [url]http://www.throwingdice.com[/url] [/QUOTE]
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