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Why don't you buy non-WoTC stuff?
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<blockquote data-quote="hong" data-source="post: 336049" data-attributes="member: 537"><p>That's a pretty silly definition of railroading, then. Nothing forces the DM to run the adventures in sequence.</p><p></p><p></p><p></p><p>Given the way in which D&D is designed, I'm not sure what alternative there is. Do you want there perhaps to be lots of adventure path modules at each level range, or something? Because it simply isn't going to be feasible to go straight from the Sunless Citadel to Deep Horizon, for example. I'm not going to shell out bucks for a dozen modules designed for (say) 4th-6th level PCs when the group is only going to play a couple.</p><p></p><p></p><p></p><p>Har har. Here is the plot for PoR:</p><p></p><p>kill monsters in zone A, B or C</p><p>kill monsters in zone B, C or D</p><p>kill monsters in zone C, D or E</p><p>kill the foozle in zone F</p><p></p><p>The extent of player choice basically comes down to which monsters to kill this week. It's "should we take the left passage or the right passage?" writ large.</p></blockquote><p></p>
[QUOTE="hong, post: 336049, member: 537"] That's a pretty silly definition of railroading, then. Nothing forces the DM to run the adventures in sequence. Given the way in which D&D is designed, I'm not sure what alternative there is. Do you want there perhaps to be lots of adventure path modules at each level range, or something? Because it simply isn't going to be feasible to go straight from the Sunless Citadel to Deep Horizon, for example. I'm not going to shell out bucks for a dozen modules designed for (say) 4th-6th level PCs when the group is only going to play a couple. Har har. Here is the plot for PoR: kill monsters in zone A, B or C kill monsters in zone B, C or D kill monsters in zone C, D or E kill the foozle in zone F The extent of player choice basically comes down to which monsters to kill this week. It's "should we take the left passage or the right passage?" writ large. [/QUOTE]
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