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Why don't you get the benefit of Immunity to your locations ?
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<blockquote data-quote="Wicht" data-source="post: 519210" data-attributes="member: 221"><p>I think it is the way it is for a couple of reasons.</p><p></p><p>First off, in YB1 the honor path was incredibly weak and no one wanted to play it, though the perception I had was that it should be the main path of the game. Therefore there was a conscious effort to make the honor path at least as strong as any other path, no exceptions so that a good number of the players would choose that route.</p><p></p><p>Secondly, it was desired by the majority I believe to have the styles work slightly different then the locations. In YB1 the locations are weaker than the styles and in YB2 they are as well, though they have been given some defensive value. This is, depending on your view point, either a sacred cow or a bit of game flavor. </p><p></p><p>The issue came up during the rules writing but the consensus seemed to be to leave it the way it was (with of course some very vocal exceptions.) The fact however that Meowth managed to climb all the way to the top of the Yakuza path shows the path, while perhaps weaker than the honor path in the big scheme of things is still playable.</p><p></p><p>I don't agree that sneaky trick is completely useless, but it is I acknowledge perhaps the one weak point in the yakuza path. There has never been a credible suggestion however on what to replace it with or what minor power to add to it.</p></blockquote><p></p>
[QUOTE="Wicht, post: 519210, member: 221"] I think it is the way it is for a couple of reasons. First off, in YB1 the honor path was incredibly weak and no one wanted to play it, though the perception I had was that it should be the main path of the game. Therefore there was a conscious effort to make the honor path at least as strong as any other path, no exceptions so that a good number of the players would choose that route. Secondly, it was desired by the majority I believe to have the styles work slightly different then the locations. In YB1 the locations are weaker than the styles and in YB2 they are as well, though they have been given some defensive value. This is, depending on your view point, either a sacred cow or a bit of game flavor. The issue came up during the rules writing but the consensus seemed to be to leave it the way it was (with of course some very vocal exceptions.) The fact however that Meowth managed to climb all the way to the top of the Yakuza path shows the path, while perhaps weaker than the honor path in the big scheme of things is still playable. I don't agree that sneaky trick is completely useless, but it is I acknowledge perhaps the one weak point in the yakuza path. There has never been a credible suggestion however on what to replace it with or what minor power to add to it. [/QUOTE]
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