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Why dont you guys like Forbidden Kingdoms?
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<blockquote data-quote="Krail Stromquism" data-source="post: 731041" data-attributes="member: 2400"><p><strong>LAYOUT, LAYOUT, LAYOUT.</strong></p><p></p><p>Im going to have to get on the Pulp Heroes on this one. I love the work of the Pulp Heroes from polyhedron and considering their space and time limitations they did an excellent job. Its a great place to start and the V for Victory mini game adds to the Pulp Heroes game. Weve House Ruled the things we dont like and use guns from D20 Cthulhu. Its all worked out great.</p><p></p><p>FK had some interesting story bits but overall it was jammed together with out a true understanding of how the rules worked and interacted with each other. </p><p></p><p>My biggest gripe was the layout and over all design. Im a graphic designer and a whiney one at that so I pay real close attention to how the book looks. I liked the cover and was exicited to see what they had to offer and it just fell flat. Theres just an annoying lack of a truely cohesive game that set off by bad layout and design. The illustrations arent the best although I do love the Weird Science one with the crazy robot with the floating brain.</p><p></p><p>In the future OWC strive to gain a true sense of all the rules before you start slapping them together and pay to have someone that knows what they are doing to lay out your work!</p><p></p><p>Keep trying to put out the best product you can.</p><p></p><p>Word!</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 731041, member: 2400"] [b]LAYOUT, LAYOUT, LAYOUT.[/b] Im going to have to get on the Pulp Heroes on this one. I love the work of the Pulp Heroes from polyhedron and considering their space and time limitations they did an excellent job. Its a great place to start and the V for Victory mini game adds to the Pulp Heroes game. Weve House Ruled the things we dont like and use guns from D20 Cthulhu. Its all worked out great. FK had some interesting story bits but overall it was jammed together with out a true understanding of how the rules worked and interacted with each other. My biggest gripe was the layout and over all design. Im a graphic designer and a whiney one at that so I pay real close attention to how the book looks. I liked the cover and was exicited to see what they had to offer and it just fell flat. Theres just an annoying lack of a truely cohesive game that set off by bad layout and design. The illustrations arent the best although I do love the Weird Science one with the crazy robot with the floating brain. In the future OWC strive to gain a true sense of all the rules before you start slapping them together and pay to have someone that knows what they are doing to lay out your work! Keep trying to put out the best product you can. Word! [/QUOTE]
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Why dont you guys like Forbidden Kingdoms?
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