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*Dungeons & Dragons
"Why don't you just shoot it?"
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<blockquote data-quote="Tony Vargas" data-source="post: 7202538" data-attributes="member: 996"><p>Well, in 5e, even once you're out of slots you have at-will cantrips. And, if you're a prepped caster you go-to plan can be different each day. OTOH, if you're a Champion fighter, you go-to plan was prettymuch picked at first level from a list of combat styles. If you picked 'Archery,' congratulations. ;P</p><p></p><p> Just the best, yeah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And the disadvantage of shorter range, which may even put them in the same boat as melee, some of the time....</p><p></p><p>But, if you're primarily ranged (DEX) you can use a finesse weapon, while if you're primarily melee (STR) you can use a thrown weapons. So there is that. In both cases, they're not the best weapons evar. The rapier is the best finesse weapon and it's roughly equivalent to the longsword, which is a good 1-handed weapon, but not the 'best' melee weapon. Arguably the gap between the rapier and the better non-finesse melee weapons is narrower than that between thrown weapons like javelins and the best ranged weapons.</p><p></p><p> With feats and optimal builds a dedicated archer is among the best DPR options in 5e, thanks in part to the sharpshooter feat. A similar feat puts Two-handed weapon users (STR) in the same league. When the STR build is forced into fighting at range, even with all his cool feats, he can expect a significant drop in effectiveness as he tosses whatever secondary weapons he has for the occasion. When the DEX build is forced into fighting in melee, he just keeps shooting, because there's no AoO for doing so in 5e, and his feats mean no disadvantage, either. </p><p></p><p>IDK if that's an intentional part of the system, or an oversight stemming from the fact that feats are optional...</p><p></p><p></p><p> Interpret object interaction a little liberally - I'm interacting with my bandoleer of throwing knives this round. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Not a bad idea. Tad persnickety for the stereotypical player type the 'simple fighter' was made for.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7202538, member: 996"] Well, in 5e, even once you're out of slots you have at-will cantrips. And, if you're a prepped caster you go-to plan can be different each day. OTOH, if you're a Champion fighter, you go-to plan was prettymuch picked at first level from a list of combat styles. If you picked 'Archery,' congratulations. ;P Just the best, yeah. ;) And the disadvantage of shorter range, which may even put them in the same boat as melee, some of the time.... But, if you're primarily ranged (DEX) you can use a finesse weapon, while if you're primarily melee (STR) you can use a thrown weapons. So there is that. In both cases, they're not the best weapons evar. The rapier is the best finesse weapon and it's roughly equivalent to the longsword, which is a good 1-handed weapon, but not the 'best' melee weapon. Arguably the gap between the rapier and the better non-finesse melee weapons is narrower than that between thrown weapons like javelins and the best ranged weapons. With feats and optimal builds a dedicated archer is among the best DPR options in 5e, thanks in part to the sharpshooter feat. A similar feat puts Two-handed weapon users (STR) in the same league. When the STR build is forced into fighting at range, even with all his cool feats, he can expect a significant drop in effectiveness as he tosses whatever secondary weapons he has for the occasion. When the DEX build is forced into fighting in melee, he just keeps shooting, because there's no AoO for doing so in 5e, and his feats mean no disadvantage, either. IDK if that's an intentional part of the system, or an oversight stemming from the fact that feats are optional... Interpret object interaction a little liberally - I'm interacting with my bandoleer of throwing knives this round. ;) Not a bad idea. Tad persnickety for the stereotypical player type the 'simple fighter' was made for. [/QUOTE]
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