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Why dont you kill PCs?
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<blockquote data-quote="Nomad4life" data-source="post: 2879313" data-attributes="member: 28645"><p>I remember fudging a PC death once in 2E for no other reason than it was late and this particular player took forever to roll up new characters. Less than a month after that, I somehow survived a real-life “impossible-to-survive” automotive accident without serious injury. I always wondered if it was because the powers-that-be were simply feeling lazy that day.</p><p></p><p>Sometimes I’ll intrude on the reaper’s due if a PC is dying only because of bad luck, rather than anything stupid they did, because otherwise that’s a lot of prep time down the drain on everyone’s part. Sometimes I don’t. It depends on how much that particular player has been contributing to the overall fun of the game (which I’ve always seen as the #1 reason we’re all there to begin with.)</p><p></p><p>Once the players have access to “resurrection” type abilities, the gloves come off and the guardian angels go home- The dice fall where they may.</p><p></p><p>In Warhammer FR, each player got a certain number of “fate points” which they could use to fudge their own deaths. I liked that system a lot, because if a player was about to die, they could keep the story going but at a personal cost.</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2879313, member: 28645"] I remember fudging a PC death once in 2E for no other reason than it was late and this particular player took forever to roll up new characters. Less than a month after that, I somehow survived a real-life “impossible-to-survive” automotive accident without serious injury. I always wondered if it was because the powers-that-be were simply feeling lazy that day. Sometimes I’ll intrude on the reaper’s due if a PC is dying only because of bad luck, rather than anything stupid they did, because otherwise that’s a lot of prep time down the drain on everyone’s part. Sometimes I don’t. It depends on how much that particular player has been contributing to the overall fun of the game (which I’ve always seen as the #1 reason we’re all there to begin with.) Once the players have access to “resurrection” type abilities, the gloves come off and the guardian angels go home- The dice fall where they may. In Warhammer FR, each player got a certain number of “fate points” which they could use to fudge their own deaths. I liked that system a lot, because if a player was about to die, they could keep the story going but at a personal cost. [/QUOTE]
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