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*TTRPGs General
Why dont you kill PCs?
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<blockquote data-quote="3d6" data-source="post: 2881171" data-attributes="member: 12715"><p>I normally try to design adventures and campaign that can absorb PC death, so I don't try to avoid killing PCs. I probably end up killing about 1 PC every 3 sessions or so, barring special circumstances. Some players tend to have thier PCs die more often than others, of course. In a Star Wars playtest campaign I was running, I had a player that was new to our group. He died about every session for one reason or another. Didn't belive in retreating to the back to be healed or taking cover or what have you. He never seemed to really grasp that d20 Modern was a more lethal game than D&D or WotC's d20 Star Wars. Once he managed to have 2 characters die in a single session. In another campaign, I had a player who ran a gnome evoker from level 3 to 16 without a single death, and only a few times at negative hit points, and I think we only had 2 or 3 character deaths in the entire campaign.</p></blockquote><p></p>
[QUOTE="3d6, post: 2881171, member: 12715"] I normally try to design adventures and campaign that can absorb PC death, so I don't try to avoid killing PCs. I probably end up killing about 1 PC every 3 sessions or so, barring special circumstances. Some players tend to have thier PCs die more often than others, of course. In a Star Wars playtest campaign I was running, I had a player that was new to our group. He died about every session for one reason or another. Didn't belive in retreating to the back to be healed or taking cover or what have you. He never seemed to really grasp that d20 Modern was a more lethal game than D&D or WotC's d20 Star Wars. Once he managed to have 2 characters die in a single session. In another campaign, I had a player who ran a gnome evoker from level 3 to 16 without a single death, and only a few times at negative hit points, and I think we only had 2 or 3 character deaths in the entire campaign. [/QUOTE]
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Why dont you kill PCs?
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