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Why Don't You Move Your Queen Every Turn?
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<blockquote data-quote="Jhaelen" data-source="post: 5211976" data-attributes="member: 46713"><p>Umm. That's a bit too generalized for my taste. There are definitely several tiers of 'skill' in chess. </p><p></p><p>In the upper echelons it almost boils down to who's better at memorizing previous matches and games tend to be forfeited as soon as one player realizes she made a mistake and finds herself in a slightly less advantageous position or at an unplanned material disadvantage because of it. Something as seemingly harmless as losing a single pawn early in the game can determine its outcome.</p><p>It's no surprise (to me) that computers are better at chess than humans. It will also not surprise me at all, if someone finally finds a proof that chess belongs in the category of games (which includes tic-tac-toe and checkers) that cannot be lost by a player making the first move (assuming he does not make any mistake).</p><p></p><p>Note that in 3e this is almost true, too: Gaining surprise or just winning initiative will often decide the whole combat.</p><p></p><p></p><p>Anyway, forgetting about the chess metaphor for a second:</p><p>It can be a great source of inspiration to look at any kind of game. Take <strong>Doom</strong> (or similar ego-shooters) for example:</p><p><strong>Why don't you always use the BFG or your rocket launcher to shoot your enemies?</strong></p><p></p><p>Imoh, thinking about this question will lead you to just as many insights about D&D as thinking about the OPs question!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5211976, member: 46713"] Umm. That's a bit too generalized for my taste. There are definitely several tiers of 'skill' in chess. In the upper echelons it almost boils down to who's better at memorizing previous matches and games tend to be forfeited as soon as one player realizes she made a mistake and finds herself in a slightly less advantageous position or at an unplanned material disadvantage because of it. Something as seemingly harmless as losing a single pawn early in the game can determine its outcome. It's no surprise (to me) that computers are better at chess than humans. It will also not surprise me at all, if someone finally finds a proof that chess belongs in the category of games (which includes tic-tac-toe and checkers) that cannot be lost by a player making the first move (assuming he does not make any mistake). Note that in 3e this is almost true, too: Gaining surprise or just winning initiative will often decide the whole combat. Anyway, forgetting about the chess metaphor for a second: It can be a great source of inspiration to look at any kind of game. Take [b]Doom[/b] (or similar ego-shooters) for example: [b]Why don't you always use the BFG or your rocket launcher to shoot your enemies?[/b] Imoh, thinking about this question will lead you to just as many insights about D&D as thinking about the OPs question! [/QUOTE]
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