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Why don't your players like psionics?
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<blockquote data-quote="jgbrowning" data-source="post: 1482185" data-attributes="member: 5724"><p>D&D has it's share, but to a much lesser ratio.</p><p></p><p>Ablating, Affinity Field, Apopsi, Biocurrent, Biofeedback, Catapsi, Telempathic Projection, Combat Precognition, Psycholuminescence, Matter Agitation, Combat Prescience, Ectoplasmic Cocoon, Ecto Puppet, Body Equilibrium, Metaphysical Weapon, Duodimensional Hand, Ectoplasmic Form, Improved Biofeedback, Dismiss Ectoplasm, Wall of Ectoplasm, Inertial Barrier, Clairtangency, Metaconcert, Greater Biocurrent, Reddopsi, Hypercognition, Improved Clairtangency, Probablity Travel...</p><p></p><p>vrs</p><p></p><p>Teleport, telekenisis, clairaudience/clairvoyance, contingency....</p><p></p><p>The choice of modern descriptors for psionic powers is deliberate. This deliberate choice is conflicting with the devault, semi-medieval, world that is Dungeons and Dragons at a basic level. The modern name choice is done to try and differentiate "psionic" powers from "magic," but again at a basic level, psionics are just magic (things that can't happen in real life based upon modern science).</p><p></p><p>You can have psionics without modern terminology. They decided not to go that route for many of their powers. Some (like Bite of the Tiger) do go a more "mystical" route rather than a modern route, but there's a significant % of powers that are named according to a modern perspective. This is utterly jarring for me. I have a dwarf, an elf, and a human all wearing chainmail armour and wielding swords speaking about "psycholuminescence" or "matter agitation." Just not jiving with me, and I imagine, many others...</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1482185, member: 5724"] D&D has it's share, but to a much lesser ratio. Ablating, Affinity Field, Apopsi, Biocurrent, Biofeedback, Catapsi, Telempathic Projection, Combat Precognition, Psycholuminescence, Matter Agitation, Combat Prescience, Ectoplasmic Cocoon, Ecto Puppet, Body Equilibrium, Metaphysical Weapon, Duodimensional Hand, Ectoplasmic Form, Improved Biofeedback, Dismiss Ectoplasm, Wall of Ectoplasm, Inertial Barrier, Clairtangency, Metaconcert, Greater Biocurrent, Reddopsi, Hypercognition, Improved Clairtangency, Probablity Travel... vrs Teleport, telekenisis, clairaudience/clairvoyance, contingency.... The choice of modern descriptors for psionic powers is deliberate. This deliberate choice is conflicting with the devault, semi-medieval, world that is Dungeons and Dragons at a basic level. The modern name choice is done to try and differentiate "psionic" powers from "magic," but again at a basic level, psionics are just magic (things that can't happen in real life based upon modern science). You can have psionics without modern terminology. They decided not to go that route for many of their powers. Some (like Bite of the Tiger) do go a more "mystical" route rather than a modern route, but there's a significant % of powers that are named according to a modern perspective. This is utterly jarring for me. I have a dwarf, an elf, and a human all wearing chainmail armour and wielding swords speaking about "psycholuminescence" or "matter agitation." Just not jiving with me, and I imagine, many others... joe b. [/QUOTE]
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