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Why don't your players like psionics?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1482580" data-attributes="member: 16936"><p>This right here is why I've never been interested in psionics as a player, and even less in them as a GM.</p><p></p><p>I've only seen how psionics were handled in 2nd edition and the third edition book, and both of them radiated strong auras of "this will take a lot of work to integrate into the game as it is written" and "this hasn't really been playtested with the rest of the game." So I steered clear of them. Now it's reached the point where I'm not even all that interested in glancing at the XPH, because their previous attempts have been so unimpressive.</p><p></p><p>I don't want to have to work that hard to get psionics to fit into a game unless the payoff for it is <em>huge</em>. The payoff for psionics, though, seems to be minimal at best. It just doesn't seem to do anything for the game that needs to be done, so I don't see the need to clutter up the game with it. And especially not when adding it means so much more work for me.</p><p></p><p>--</p><p>preaching laziness as a self-defense mechanism against unnecessary complications</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1482580, member: 16936"] This right here is why I've never been interested in psionics as a player, and even less in them as a GM. I've only seen how psionics were handled in 2nd edition and the third edition book, and both of them radiated strong auras of "this will take a lot of work to integrate into the game as it is written" and "this hasn't really been playtested with the rest of the game." So I steered clear of them. Now it's reached the point where I'm not even all that interested in glancing at the XPH, because their previous attempts have been so unimpressive. I don't want to have to work that hard to get psionics to fit into a game unless the payoff for it is [i]huge[/i]. The payoff for psionics, though, seems to be minimal at best. It just doesn't seem to do anything for the game that needs to be done, so I don't see the need to clutter up the game with it. And especially not when adding it means so much more work for me. -- preaching laziness as a self-defense mechanism against unnecessary complications ryan [/QUOTE]
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Why don't your players like psionics?
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