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Why don't your players like psionics?
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<blockquote data-quote="heimdall" data-source="post: 1483665" data-attributes="member: 12421"><p>Psionics are integrated into my DragonLance game as well, but with a psion that came over from another realm (homebrew). Up until this point we've used the PsiHB + If Thoughts Could Kill + Mindscapes. My homebrew world has psionics well integrated. Psionics != magic and that does make the psion more valuable. When SR stops the mages and clerics cold, his effects penetrate. Of course, the opposite has been true. When PR prevents his powers from working on a foe, the wizard tends to get trigger happy. The party has found a good compliment between the spells casters and said psion.</p><p></p><p>That being said, I do integrate in psionic capable enemies and psionic based weapons. The last adventure they actually relied on a dorje the psion had with 50 charges of detect thoughts. They had to scan the thoughts of the townsfolk to figure out which one a demon had possession of. Cleric of Paladine gives a temple rededication which the town turns out for (set during the War of the Lance) and the psion mingles in the crowd. Bam! He finds the demon and they go about defeating it.</p></blockquote><p></p>
[QUOTE="heimdall, post: 1483665, member: 12421"] Psionics are integrated into my DragonLance game as well, but with a psion that came over from another realm (homebrew). Up until this point we've used the PsiHB + If Thoughts Could Kill + Mindscapes. My homebrew world has psionics well integrated. Psionics != magic and that does make the psion more valuable. When SR stops the mages and clerics cold, his effects penetrate. Of course, the opposite has been true. When PR prevents his powers from working on a foe, the wizard tends to get trigger happy. The party has found a good compliment between the spells casters and said psion. That being said, I do integrate in psionic capable enemies and psionic based weapons. The last adventure they actually relied on a dorje the psion had with 50 charges of detect thoughts. They had to scan the thoughts of the townsfolk to figure out which one a demon had possession of. Cleric of Paladine gives a temple rededication which the town turns out for (set during the War of the Lance) and the psion mingles in the crowd. Bam! He finds the demon and they go about defeating it. [/QUOTE]
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Why don't your players like psionics?
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