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Why don't your players like psionics?
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<blockquote data-quote="Tessarael" data-source="post: 1483793" data-attributes="member: 12909"><p>I've been in a long running campaign in Mystara. I did briefly have a psionic character. She sucked, because 2nd edition psionics sucked. She didn't last long, partially as a result, and I had zero attachment to the character once I realised how weak (at least to me) it appeared. (Weak => little use in or out of combat.) It was a low level character - roughly 2nd or 3rd level.</p><p></p><p>Other than that, there is one other character that I know of in this setting that has had some psionic abilities since hrmmmm maybe AD&D 2nd edition? With kind of a jedi-style class with special abilities.</p><p></p><p>Now psionics might suit my current character far better than Wizard, but my character will go the Wizard then Arcane Trickster route. Why? Firstly, psionics simply has zero importance in Mystara (Alphatian and Glantri Schools of Magic, but where is psionics?). Secondly, psionics is tacked on to the existing D&D system as an afterthought. There haven't been Rogue/Psionicist prestige classes. The magic items aren't incorporated. Psionic combat worked weirdly and broke things.</p><p></p><p>Does the Expanded Psionics Handbook fix things? Possibly some of this. If they were really smart, they would have magic item tables that included DMG + Psionic items (like say Unearthed Arcana's magic items tables for AD&D to include more magic items), so that you could randomly generate normal items as well as psionic items. Will I buy it? No. I've had zero use out of my 3E Psionics handbook, other than to look through it, go hmmm, I like that they switched to a similar system to Wizard and Cleric, and then it has been of no use in the campaign.</p><p></p><p>I think there are two places my character might learn psionics:</p><p>- Cranium Rats (ahahha, he killed a few of these)</p><p>- Mind Flayers (run run run away)</p><p>- Alphatian Home System (not likely to go back there any time soon)</p><p></p><p>So yeah, doesn't fit the campaign, don't know about it, why would my character be interested or take levels in it?</p><p></p><p>Just my experiences ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1483793, member: 12909"] I've been in a long running campaign in Mystara. I did briefly have a psionic character. She sucked, because 2nd edition psionics sucked. She didn't last long, partially as a result, and I had zero attachment to the character once I realised how weak (at least to me) it appeared. (Weak => little use in or out of combat.) It was a low level character - roughly 2nd or 3rd level. Other than that, there is one other character that I know of in this setting that has had some psionic abilities since hrmmmm maybe AD&D 2nd edition? With kind of a jedi-style class with special abilities. Now psionics might suit my current character far better than Wizard, but my character will go the Wizard then Arcane Trickster route. Why? Firstly, psionics simply has zero importance in Mystara (Alphatian and Glantri Schools of Magic, but where is psionics?). Secondly, psionics is tacked on to the existing D&D system as an afterthought. There haven't been Rogue/Psionicist prestige classes. The magic items aren't incorporated. Psionic combat worked weirdly and broke things. Does the Expanded Psionics Handbook fix things? Possibly some of this. If they were really smart, they would have magic item tables that included DMG + Psionic items (like say Unearthed Arcana's magic items tables for AD&D to include more magic items), so that you could randomly generate normal items as well as psionic items. Will I buy it? No. I've had zero use out of my 3E Psionics handbook, other than to look through it, go hmmm, I like that they switched to a similar system to Wizard and Cleric, and then it has been of no use in the campaign. I think there are two places my character might learn psionics: - Cranium Rats (ahahha, he killed a few of these) - Mind Flayers (run run run away) - Alphatian Home System (not likely to go back there any time soon) So yeah, doesn't fit the campaign, don't know about it, why would my character be interested or take levels in it? Just my experiences ... [/QUOTE]
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Why don't your players like psionics?
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