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Why don't your players like psionics?
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<blockquote data-quote="Templetroll" data-source="post: 1491528" data-attributes="member: 2201"><p>I sometimes like peanut butter in my chocolate but I do not necessarily like chocolate in my peanut butter.</p><p></p><p>If the setting has a good reason for having psionics in it then I will play the setting but not necessarily play a psionicist.</p><p></p><p>DarkSun was/is cool but I would prefer to play a cannibalistic halfling rather than a brain melter.</p><p></p><p>Darkover would be a waycool setting for psionics and I would play a psionicist about half the time. The other half I would want to play a non-psi just so I could cop an attitude about the psions.</p><p></p><p>Way back in the day, one guy cheated like crazy on the "random rolls" and always had psionics. He also always had the healing, teleport and all offenses and defenses possible and around 200 psi points (I forget the details, just lots of power.) For some reason his characters always died. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but that kinda soured me on psionics in D&D.</p><p></p><p>In my homebrew the major lich on the world created a barrier to all psi creatures. mind-flayers in my world were the magic blasting types instead of the psi types. they ate brains instead of melting them.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 1491528, member: 2201"] I sometimes like peanut butter in my chocolate but I do not necessarily like chocolate in my peanut butter. If the setting has a good reason for having psionics in it then I will play the setting but not necessarily play a psionicist. DarkSun was/is cool but I would prefer to play a cannibalistic halfling rather than a brain melter. Darkover would be a waycool setting for psionics and I would play a psionicist about half the time. The other half I would want to play a non-psi just so I could cop an attitude about the psions. Way back in the day, one guy cheated like crazy on the "random rolls" and always had psionics. He also always had the healing, teleport and all offenses and defenses possible and around 200 psi points (I forget the details, just lots of power.) For some reason his characters always died. ;) but that kinda soured me on psionics in D&D. In my homebrew the major lich on the world created a barrier to all psi creatures. mind-flayers in my world were the magic blasting types instead of the psi types. they ate brains instead of melting them. [/QUOTE]
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Why don't your players like psionics?
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