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Why don't your players like psionics?
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<blockquote data-quote="Kalendraf" data-source="post: 1527657" data-attributes="member: 3433"><p>I must have a different mix of players. Seems like every time we start a new campaign (which is not all that often, mind you), I get asked by several of them whether or not they'll be able to use psionics. A majorify of my players want to use them, and it's been me as DM, though also partly a lack of rules at the time, that has been the reason why we haven't.</p><p></p><p>FYI, I've picked up the XPH recently, and am going to run one of my groups thru a one-shot using the Dark Sun adventure in last month's dungeon magazine. I figure that will give everyone a taste of how psionics work in 3.5. At this point I have no plans to modify either of my existing campaigns to include psionics, but perhaps I will allow them in a future one.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1527657, member: 3433"] I must have a different mix of players. Seems like every time we start a new campaign (which is not all that often, mind you), I get asked by several of them whether or not they'll be able to use psionics. A majorify of my players want to use them, and it's been me as DM, though also partly a lack of rules at the time, that has been the reason why we haven't. FYI, I've picked up the XPH recently, and am going to run one of my groups thru a one-shot using the Dark Sun adventure in last month's dungeon magazine. I figure that will give everyone a taste of how psionics work in 3.5. At this point I have no plans to modify either of my existing campaigns to include psionics, but perhaps I will allow them in a future one. [/QUOTE]
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Why don't your players like psionics?
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