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Why don't your players like psionics?
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<blockquote data-quote="kigmatzomat" data-source="post: 1528262" data-attributes="member: 9254"><p>Huh. I've integrated magic into my DL game as well, except it is the original power harnessed by the Races of Man that the gods tried to erase with a pogrom because they couldn't control it. The psions were expunged from records except as witches and demon-possessed individuals. They went underground (technically to a pocket dimension) and for the last few millenia have been controlling several trade guilds while waiting for the chance to kick the churches in the teeth. </p><p></p><p>I had a psionicist player during my 2e campaign and she did quite well, though I did add a few house rules that gave her a bit more power potential. I had to make a point of adding psi-items to the loot, but it wasn't too bad since back then high GP jewels were power batteries. </p><p></p><p>We've used psions during some high-level 3.0 one shots (20-30th level) and decided that other than Astral Construct and the mass cocoon powers they were pretty crappy compared to a similar sorceror thanks to the non-scaling damages, so no one was that eager. Psi-warriors are pretty kick-butt thanks to the nifty feats but the players of the combat-bunnies are pretty devoted to their current characters. </p><p></p><p>We'll see if the Monk decides to grab the Fist of Zuikoden or not.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1528262, member: 9254"] Huh. I've integrated magic into my DL game as well, except it is the original power harnessed by the Races of Man that the gods tried to erase with a pogrom because they couldn't control it. The psions were expunged from records except as witches and demon-possessed individuals. They went underground (technically to a pocket dimension) and for the last few millenia have been controlling several trade guilds while waiting for the chance to kick the churches in the teeth. I had a psionicist player during my 2e campaign and she did quite well, though I did add a few house rules that gave her a bit more power potential. I had to make a point of adding psi-items to the loot, but it wasn't too bad since back then high GP jewels were power batteries. We've used psions during some high-level 3.0 one shots (20-30th level) and decided that other than Astral Construct and the mass cocoon powers they were pretty crappy compared to a similar sorceror thanks to the non-scaling damages, so no one was that eager. Psi-warriors are pretty kick-butt thanks to the nifty feats but the players of the combat-bunnies are pretty devoted to their current characters. We'll see if the Monk decides to grab the Fist of Zuikoden or not. [/QUOTE]
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