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Why don't your players like psionics?
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<blockquote data-quote="Henry" data-source="post: 1528401" data-attributes="member: 158"><p>I guarantee that I could eliminate the need for a sorcerer by creating a wizard feat that added spontaneous casting at the expense of unlimited spell choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The important difference is the total elimination of all spell components (verbal, somatic, material) and giving them abilities that are different, yet balanced with respect to the existing magic-casters. The appeal is not one you can put a solid finger on, in the same way that you can't say what makes a barbarian so unique it couldn't be duplicated with a ticked-off fighter with proper feats. Some people just like their raging, obscenely strong, hardy savages. Some people like a spell-caster that operates at 90 degrees from the norm.</p></blockquote><p></p>
[QUOTE="Henry, post: 1528401, member: 158"] I guarantee that I could eliminate the need for a sorcerer by creating a wizard feat that added spontaneous casting at the expense of unlimited spell choice. :) The important difference is the total elimination of all spell components (verbal, somatic, material) and giving them abilities that are different, yet balanced with respect to the existing magic-casters. The appeal is not one you can put a solid finger on, in the same way that you can't say what makes a barbarian so unique it couldn't be duplicated with a ticked-off fighter with proper feats. Some people just like their raging, obscenely strong, hardy savages. Some people like a spell-caster that operates at 90 degrees from the norm. [/QUOTE]
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Why don't your players like psionics?
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