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Why don't your players like psionics?
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<blockquote data-quote="Torm" data-source="post: 1528636" data-attributes="member: 12706"><p>It's funny, because two of your other players, including the DM of the game you referred to in which you're playing a psion, and myself were just talking about this at lunch Wednesday. I started from the position that I didn't like Psionics, as they don't feel right for a medieval setting. The other DM kind of agreed, although we both agreed that the rules for them work well enough to allow them. (I wouldn't be surprised if your complaint about a lack of psionic world context - items, monsters, etc. - continues to be a problem in Shawn's campaign, though, unless you talk to him about it.)</p><p></p><p>Mark pointed out, though, that Psionics HAS been around since medieval times or even before - in concepts like Chi and such. And it was at that point that I think I figured out what's wrong with them - the names. They all SOUND like something modern or even sci-fi. There are certain patterns for naming things in certain time periods, and just as I wouldn't expect to hear using carrier pigeons referred to as using the "teleavian", "psionics" jars the ear in the equivalent of the 12th or 13th century. (And, yes, that means I think MAYBE they should find a better name for the spell Telekinesis, too.)</p><p></p><p>Maybe if they called it something like "the Mindfire", and the <em>names</em> of the powers didn't sound like they belong in the FX Guide from Alternity, the class and powers would mesh with the setting better.</p></blockquote><p></p>
[QUOTE="Torm, post: 1528636, member: 12706"] It's funny, because two of your other players, including the DM of the game you referred to in which you're playing a psion, and myself were just talking about this at lunch Wednesday. I started from the position that I didn't like Psionics, as they don't feel right for a medieval setting. The other DM kind of agreed, although we both agreed that the rules for them work well enough to allow them. (I wouldn't be surprised if your complaint about a lack of psionic world context - items, monsters, etc. - continues to be a problem in Shawn's campaign, though, unless you talk to him about it.) Mark pointed out, though, that Psionics HAS been around since medieval times or even before - in concepts like Chi and such. And it was at that point that I think I figured out what's wrong with them - the names. They all SOUND like something modern or even sci-fi. There are certain patterns for naming things in certain time periods, and just as I wouldn't expect to hear using carrier pigeons referred to as using the "teleavian", "psionics" jars the ear in the equivalent of the 12th or 13th century. (And, yes, that means I think MAYBE they should find a better name for the spell Telekinesis, too.) Maybe if they called it something like "the Mindfire", and the [I]names[/I] of the powers didn't sound like they belong in the FX Guide from Alternity, the class and powers would mesh with the setting better. [/QUOTE]
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Why don't your players like psionics?
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