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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Xeviat" data-source="post: 8052307" data-attributes="member: 57494"><p>DPR analysis is only useful when other things are equal. Comparing the DPR of a fighter using Two-Handed Weapons to a fighter using Two light weapons is useful (two light weapons starts better, and then starts falling at 5th, btw). Comparing a Rogue using a rapier and primarily using their Cunning action bonus action for dash/disengage against a rogue using two short swords and using their bonus action for second attacks when their first attack misses is harder, but still useful.</p><p></p><p>Comparing the Rogue to the Monk is more difficult, but not unuseful. A Monk's damage starts off very comparably to a rogue using two short swords if the Monk is using a quarterstaff (martial arts is 1d8+Dex, +1d4+Dex; rogue has 1d6+Dex, +1d6 offhand, +1d6 if one hits from sneak attack; rogue is slightly ahead due to miss chances, but their max damage is the same). The Monk has limited use extra attacks, while the rogue's sneak attack keeps scaling (but the extra 1d8+Dex at 5th level is going to be close to the rogue's extra +2d6 sneak attack).</p><p></p><p>My issue with the Monk is that their damage basically stops scaling here. Sure, they have flurry for an extra attack, and their martial arts die keeps going up, but the rogue's damage continues to scale and the Monk never gets something like an improved flurry to keep up. Past 5th level, the Monk's damage doesn't keep up with the rogue's, when before 5th level it does. The Monk then has to rely on their mobility and stunning fist to continue contributing, which isn't explained well in the class entry.</p><p></p><p>The barbarian, fighter, paladin, and rogue are simple classes to play. Your class entry explains how to play your class, and if you do the most simple thing you will be okay (rogue slightly harder, you need to use two-weapon fighting or your bonus action hide at range to maximize their damage potential). If you do the simple thing with the Monk, and that's attack and use flurry, you'll feel weaker than the fighter or rogue in your party.</p><p></p><p>And that's what people are talking about when they say the Monk sucks, in my opinion.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8052307, member: 57494"] DPR analysis is only useful when other things are equal. Comparing the DPR of a fighter using Two-Handed Weapons to a fighter using Two light weapons is useful (two light weapons starts better, and then starts falling at 5th, btw). Comparing a Rogue using a rapier and primarily using their Cunning action bonus action for dash/disengage against a rogue using two short swords and using their bonus action for second attacks when their first attack misses is harder, but still useful. Comparing the Rogue to the Monk is more difficult, but not unuseful. A Monk's damage starts off very comparably to a rogue using two short swords if the Monk is using a quarterstaff (martial arts is 1d8+Dex, +1d4+Dex; rogue has 1d6+Dex, +1d6 offhand, +1d6 if one hits from sneak attack; rogue is slightly ahead due to miss chances, but their max damage is the same). The Monk has limited use extra attacks, while the rogue's sneak attack keeps scaling (but the extra 1d8+Dex at 5th level is going to be close to the rogue's extra +2d6 sneak attack). My issue with the Monk is that their damage basically stops scaling here. Sure, they have flurry for an extra attack, and their martial arts die keeps going up, but the rogue's damage continues to scale and the Monk never gets something like an improved flurry to keep up. Past 5th level, the Monk's damage doesn't keep up with the rogue's, when before 5th level it does. The Monk then has to rely on their mobility and stunning fist to continue contributing, which isn't explained well in the class entry. The barbarian, fighter, paladin, and rogue are simple classes to play. Your class entry explains how to play your class, and if you do the most simple thing you will be okay (rogue slightly harder, you need to use two-weapon fighting or your bonus action hide at range to maximize their damage potential). If you do the simple thing with the Monk, and that's attack and use flurry, you'll feel weaker than the fighter or rogue in your party. And that's what people are talking about when they say the Monk sucks, in my opinion. [/QUOTE]
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