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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Sword of Spirit" data-source="post: 8052563" data-attributes="member: 6677017"><p>You bring up a good point. However, if you really dig it apart, I'm not sure it supports what it looks like on the surface. See, monks have a limited short rest resource as part of their standard operations, while rogues in general don't have limited resources--they are an at-will class. Therefore, you have to compare a monk using an appropriate amount of his limited resources over the same course of time as the rogue using an appropriate amount of his limited resources (ie, none of none).</p><p></p><p>Since the design assumption for an adventuring day is 6-8 encounters (1) with 2 short rests. This means a character is assumed to have 3x any short rest resources available.</p><p></p><p>In the example you gave with 6 encounters of 3 round each, that's 18 total rounds, or 6 rounds between a short rest. Any monk of 6th level or higher has sufficient ki to use one each round.(2)</p><p></p><p></p><p>(1) I know some of you like to claim this doesn't necessarily mean combat encounters, but I think that really is the design intent, even if the wording doesn't make it explicit.</p><p>(2) Of course, you may not use one every round, and some times you might use more, but that goes beyond this scope of this post.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8052563, member: 6677017"] You bring up a good point. However, if you really dig it apart, I'm not sure it supports what it looks like on the surface. See, monks have a limited short rest resource as part of their standard operations, while rogues in general don't have limited resources--they are an at-will class. Therefore, you have to compare a monk using an appropriate amount of his limited resources over the same course of time as the rogue using an appropriate amount of his limited resources (ie, none of none). Since the design assumption for an adventuring day is 6-8 encounters (1) with 2 short rests. This means a character is assumed to have 3x any short rest resources available. In the example you gave with 6 encounters of 3 round each, that's 18 total rounds, or 6 rounds between a short rest. Any monk of 6th level or higher has sufficient ki to use one each round.(2) (1) I know some of you like to claim this doesn't necessarily mean combat encounters, but I think that really is the design intent, even if the wording doesn't make it explicit. (2) Of course, you may not use one every round, and some times you might use more, but that goes beyond this scope of this post. [/QUOTE]
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