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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Oofta" data-source="post: 8052828" data-attributes="member: 6801845"><p>Another thought on this topic. I don't think classes can be, or should be, perfectly balanced in a game with the philosophy of 5E. They made a valiant effort in 4E, but to many people it ended up feeling like every class had to do much the same thing with different fluff*. I get that some people enjoy the comparisons for sake of comparison, just not sure it means anything more than that.</p><p></p><p>There are simply too many variables and too many different campaign styles. A monk may not be effective at combat, but in the right campaign the out of combat benefits of not needing armor or weapons could more than compensate. It's also going to vary level to level, my own (quite possibly flawed) analysis showed that which fighter was "best" changed based on level and opponents. It also showed that rolling for ability scores accounted for far more variation than sub class.</p><p></p><p>Basketball and baseball have far more stats than we can easily measure in D&D. Possibly more important is that the rules are much more constrained. We don't have to account for various factors like how important environment is, what types of opponents you're facing, what's the average target AC, how many opponents you normally face.</p><p></p><p><em>*Whether that's accurate or not, I don't want to get into it.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8052828, member: 6801845"] Another thought on this topic. I don't think classes can be, or should be, perfectly balanced in a game with the philosophy of 5E. They made a valiant effort in 4E, but to many people it ended up feeling like every class had to do much the same thing with different fluff*. I get that some people enjoy the comparisons for sake of comparison, just not sure it means anything more than that. There are simply too many variables and too many different campaign styles. A monk may not be effective at combat, but in the right campaign the out of combat benefits of not needing armor or weapons could more than compensate. It's also going to vary level to level, my own (quite possibly flawed) analysis showed that which fighter was "best" changed based on level and opponents. It also showed that rolling for ability scores accounted for far more variation than sub class. Basketball and baseball have far more stats than we can easily measure in D&D. Possibly more important is that the rules are much more constrained. We don't have to account for various factors like how important environment is, what types of opponents you're facing, what's the average target AC, how many opponents you normally face. [I]*Whether that's accurate or not, I don't want to get into it.[/I] [/QUOTE]
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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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