Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why DPR Sucks: Discussing Whiteroom Theorycrafting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8052913" data-attributes="member: 7023840"><p>Anyway, since the point appears lost, this was the general structure of the OP:</p><p></p><p>A. DPR is a single stat used to model average offense over time, assuming one-on-one encounters. In that sense, the closest analogue I could think of is batting average in baseball; anyone who has followed sports analytics from Bill James on knows the shortcomings of batting average (which I go into in more detail in the OP). Nevertheless, batting average can provide a limited amount of useful information ... it's just not an ideal statistic.</p><p></p><p>B. More importantly, D&D is a team sport, and there are synergies and additional statistical issues when it comes to modeling events that aren't simply one-one-one encounters, but allow for team play. Basketball, soccer (futbol) and football (American football) are three examples of sports that have adopted analytics, but also show the limits of simple statistics.</p><p></p><p>C. There is a further, complicating issue in D&D in that much more than sports, D&D varies greatly from game to game, and campaign to campaign (or DM to DM). There is a difference in playstyles, pillars, and even rules. This can cause additional difficulties.</p><p></p><p>None of this is to say that math, or statistics, or analytics are bad ... in general, in sports, or in D&D. But what is incredibly frustrating when it comes to D&D is the overreliance on DPR. In the conclusion, I briefly alluded to two ways that we can start doing "good math" if we really wanted to examine issues:</p><p>A. Use a large corpus of real numbers from actual play. There are a lot of games going on, and while this would be a lot of work to get hold of, this would allow for actual statistics instead of what we have.</p><p></p><p>B. Monte Carlo simulations and regression analysis with different party combination and different combats.</p><p></p><p>Both of these techniques would require a lot more work than basic "DPR" but they would have the advantage of providing useful information. DPR is primarily useful when picking between two options within certain constraints; it is a (slightly) more advanced version of, "Should I use a rapier, or a polearm." Once you try to expand it's explanatory power with pseudo-math and assumptions (the warlock+AB+EB is a baseline and ...) you run into real problems.</p><p></p><p>IMO.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8052913, member: 7023840"] Anyway, since the point appears lost, this was the general structure of the OP: A. DPR is a single stat used to model average offense over time, assuming one-on-one encounters. In that sense, the closest analogue I could think of is batting average in baseball; anyone who has followed sports analytics from Bill James on knows the shortcomings of batting average (which I go into in more detail in the OP). Nevertheless, batting average can provide a limited amount of useful information ... it's just not an ideal statistic. B. More importantly, D&D is a team sport, and there are synergies and additional statistical issues when it comes to modeling events that aren't simply one-one-one encounters, but allow for team play. Basketball, soccer (futbol) and football (American football) are three examples of sports that have adopted analytics, but also show the limits of simple statistics. C. There is a further, complicating issue in D&D in that much more than sports, D&D varies greatly from game to game, and campaign to campaign (or DM to DM). There is a difference in playstyles, pillars, and even rules. This can cause additional difficulties. None of this is to say that math, or statistics, or analytics are bad ... in general, in sports, or in D&D. But what is incredibly frustrating when it comes to D&D is the overreliance on DPR. In the conclusion, I briefly alluded to two ways that we can start doing "good math" if we really wanted to examine issues: A. Use a large corpus of real numbers from actual play. There are a lot of games going on, and while this would be a lot of work to get hold of, this would allow for actual statistics instead of what we have. B. Monte Carlo simulations and regression analysis with different party combination and different combats. Both of these techniques would require a lot more work than basic "DPR" but they would have the advantage of providing useful information. DPR is primarily useful when picking between two options within certain constraints; it is a (slightly) more advanced version of, "Should I use a rapier, or a polearm." Once you try to expand it's explanatory power with pseudo-math and assumptions (the warlock+AB+EB is a baseline and ...) you run into real problems. IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why DPR Sucks: Discussing Whiteroom Theorycrafting
Top