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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Asisreo" data-source="post: 8053545" data-attributes="member: 7019027"><p>hehe, I know what I did. Honestly, the to-hits would've been quite similar up until the advantage comes into play. </p><p></p><p>Oh, but the invisibility depends on darkness. But gloomstalker doesn't get the Darkness spell, so they basically have to hope the DM's encounters are in darkness (not dim light) and the enemies have darkvision rather than blindsight, tremorsense, or truesight. </p><p></p><p>And I went over the cases of failed saves, successful saves and in-betweens. </p><p></p><p></p><p>Oh, we're doing feats now, huh? I'll keep that in-mind later. </p><p></p><p>Also, the DPR of the beastmaster's snake is 12.5 DPR. When you introduce half-damage saves, it becomes a bit more complicated. </p><p></p><p>Oh, this gloomstalker's loaded up on feats now, huh? </p><p></p><p>Let's say the beastmaster v.human took dual wielder as his feat at level 1, then used their ASI to bring the dex from 16 to 18. </p><p></p><p>The beastmaster's snake does 13.05 DPR and with dual wielder against 18 AC enemy does 12.15 after the first turn setting up hunter's mark, meaning they do 25.2 DPR. Not better than the gloomstalker. </p><p></p><p></p><p>The snake would be doing 29.3 damage alone. The ranger would be doing 16.75 for a total of 46.03 damage consistently. Much more than the gloomstalker in light. </p><p></p><p>The snake can recover about 1/4th of their health during a short rest, and the ranger might just have cure wounds. Put barding on the level 11 snake and get an AC of 22, easily. </p><p></p><p></p><p>Beastmaster can cover the grounds for skill-monkey and scout. The beast can also be a part of watch, but I know that these are quite as flashy. It's also 44hp worth of extra hitpoints that doesn't go into the other characters that can't come back in 8 hours.</p><p></p><p></p><p>That's because you never used them. They'd be much stronger if you did.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8053545, member: 7019027"] hehe, I know what I did. Honestly, the to-hits would've been quite similar up until the advantage comes into play. Oh, but the invisibility depends on darkness. But gloomstalker doesn't get the Darkness spell, so they basically have to hope the DM's encounters are in darkness (not dim light) and the enemies have darkvision rather than blindsight, tremorsense, or truesight. And I went over the cases of failed saves, successful saves and in-betweens. Oh, we're doing feats now, huh? I'll keep that in-mind later. Also, the DPR of the beastmaster's snake is 12.5 DPR. When you introduce half-damage saves, it becomes a bit more complicated. Oh, this gloomstalker's loaded up on feats now, huh? Let's say the beastmaster v.human took dual wielder as his feat at level 1, then used their ASI to bring the dex from 16 to 18. The beastmaster's snake does 13.05 DPR and with dual wielder against 18 AC enemy does 12.15 after the first turn setting up hunter's mark, meaning they do 25.2 DPR. Not better than the gloomstalker. The snake would be doing 29.3 damage alone. The ranger would be doing 16.75 for a total of 46.03 damage consistently. Much more than the gloomstalker in light. The snake can recover about 1/4th of their health during a short rest, and the ranger might just have cure wounds. Put barding on the level 11 snake and get an AC of 22, easily. Beastmaster can cover the grounds for skill-monkey and scout. The beast can also be a part of watch, but I know that these are quite as flashy. It's also 44hp worth of extra hitpoints that doesn't go into the other characters that can't come back in 8 hours. That's because you never used them. They'd be much stronger if you did. [/QUOTE]
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